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Spear's Descent: Difference between revisions

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*The spear itself has no hitbox whatsoever, and will simply fly through any enemies harmlessly until it hits the ground or a platform.
*The spear itself has no hitbox whatsoever, and will simply fly through any enemies harmlessly until it hits the ground or a platform.
*The spear can be fired at any time, be it while in mid-air, while casting another skill, or even while it is still forming during its own casting animation.
*The spear can be fired at any time, be it while in mid-air, while casting another skill, or even while it is still forming during its own casting animation.
*The skill will gain CP upon being fired and dealing damage as long as it was initially cast from '''Ciel''', like any other Lu Switching Skill, even if fired while on '''Lu'''. This allows it to grant you CP mid-Combination Skill, allowing you to more quickly chain another Combination Skill after.
*The skill will gain combination gauge upon being fired and dealing damage as long as it was initially cast from '''Ciel''', like any other Lu Switching Skill, even if fired while on '''Lu'''. This allows it to grant you gauge mid-Combination Skill, allowing you to more quickly chain another Combination Skill after.
**The CP gain does not persist between loading screens however, so using it while waiting for a loading screen to start is only useful if you want to use it for damage in the next room, rather than CP gain.
**The gauge gain does not persist between loading screens however, so using it while waiting for a loading screen to start is only useful if you want to use it for damage in the next room, rather than gaining gauge.
*The spear checks for platforms the moment it is fired. As it floats roughly a platform above and behind you, it can often get stuck on the platform above you instead.
*The spear checks for platforms the moment it is fired. As it floats roughly a platform above and behind you, it can often get stuck on the platform above you instead.
**This can be mitigated by firing it immediately upon cast, while it is still low enough to not hit the platform above.
**This can be mitigated by firing it immediately upon cast, while it is still low enough to not hit the platform above.
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**The explosion's horizontal range is roughly the size of the lower blue ring effect that appears around the star symbol on impact, making it rather small even at its largest size.
**The explosion's horizontal range is roughly the size of the lower blue ring effect that appears around the star symbol on impact, making it rather small even at its largest size.
*The pulling effect at maximum size is incredibly tiny, and can hardly be noticed at all outside of enemies hit by the spear's impact, merely pulling them closer to the center.
*The pulling effect at maximum size is incredibly tiny, and can hardly be noticed at all outside of enemies hit by the spear's impact, merely pulling them closer to the center.
*The skill can serve a similar purpose to [[Flick Shot]] for '''Lu''' with the '''Light''' Trait, allowing it to grant you 4 CP for 160 MP, which can prove quite helpful as MP is harder to come by on '''Lu''' than '''Ciel''', thanks to [[Soul Extortion]].
*The skill can serve a similar purpose to [[Flick Shot]] for '''Lu''' with the '''Light''' Trait, allowing it to grant you 4 Combination Gauge for 160 MP, which can prove quite helpful as MP is harder to come by on '''Lu''' than '''Ciel''', thanks to [[Soul Extortion]].
*This skill will deal an extra hit in [[Free Training]].
*This skill will deal an extra hit in [[Free Training]].
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