Lunatic Psyker/es: Difference between revisions
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Text replacement - "Combos" to "Commands"
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{{:Skill Tree: Lunatic Psyker KR/es}} | {{:Skill Tree: Lunatic Psyker KR/es}} | ||
== Additional | == Additional Commands == | ||
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! width="40%" |Description<br>NOTE: '''Nasod Armor combo are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. | ! width="40%" |Description<br>NOTE: '''Nasod Armor combo are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Commands affected can be seen [[Nasod Armor Mode - Battle Gear#Tips and Details|here]].''' | ||
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack. | ! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack. | ||
! width="10%" |Dungeon Modifier | ! width="10%" |Dungeon Modifier | ||
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| '''Crushing Smash (Nasod Armor Combo)''' | | '''Crushing Smash (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer# | Halfway through [[Psychic_Tracer#Additional_Commands|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be. | ||
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(After base combo)<br> | (After base combo)<br> | ||
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| '''Sliding Slam (Nasod Armor Combo)''' | | '''Sliding Slam (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer# | Halfway through [[Psychic_Tracer#Additional_Commands|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}. | ||
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(After base combo)<br> | (After base combo)<br> |