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Lunatic Psyker/es: Difference between revisions

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Text replacement - "Combos" to "Commands"
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{{:Skill Tree: Lunatic Psyker KR/es}}
{{:Skill Tree: Lunatic Psyker KR/es}}


== Additional Combos ==
== Additional Commands ==
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! width="25%" |Image
! width="25%" |Image
! width="40%" |Description<br>NOTE: '''Nasod Armor combo are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Battle Gear#Tips and Details|here]].'''
! width="40%" |Description<br>NOTE: '''Nasod Armor combo are applicable only when Add is in [[Dynamo Point System#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Commands affected can be seen [[Nasod Armor Mode - Battle Gear#Tips and Details|here]].'''
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.
! width="25%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.
! width="10%" |Dungeon Modifier
! width="10%" |Dungeon Modifier
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| '''Crushing Smash (Nasod Armor Combo)'''
| '''Crushing Smash (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
Halfway through [[Psychic_Tracer#Additional_Commands|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
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(After base combo)<br>
(After base combo)<br>
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| '''Sliding Slam (Nasod Armor Combo)'''
| '''Sliding Slam (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
Halfway through [[Psychic_Tracer#Additional_Commands|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
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(After base combo)<br>
(After base combo)<br>
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