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Rupture/ModA: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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|Skill=Rupture
|Skill=Rupture
}}
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{{Traits|Noah|Rupture|Critical, Light|mp=200}}
|-
! colspan=2 | Critical Rupture !! colspan=2 | Light Rupture
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Light|80}} || 160 MP
|}
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<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{{Damage
|-
|true
! Mode !! Base (Average)
|Noah
|-
|dmg=936
| {{PvE}}
|pvp_dmg=302
| {{formatnum:{{#expr: 936*4}}}}%
|hits=4
|-
}}
| {{PvP}}
| {{formatnum:{{#expr: 302*4}}}}%
|}
*Average assumes 4 hits.
*Average assumes 4 hits.
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<br>
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