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Marchen/Stage 4: Difference between revisions

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== Total Damage ==
== Total Damage ==
{{#vardefine: damage_attack1    |3823}}
{{Damage|true|Eve
{{#vardefine: damage_attack2    |3219}}
|dmg=3823, 3219, 2077, 3734
{{#vardefine: damage_sleepy    |2077}}
|pvp_dmg=508, 428, 274, 496
{{#vardefine: damage_cheer      |3734}}
|hits=1, 5, 3*10*2, 4*(25+16)
{{#vardefine: damage_attack1_pvp| 508}}
|avg_hits=0, 0, 0, 0
{{#vardefine: damage_attack2_pvp| 428}}
}}
{{#vardefine: damage_sleepy_pvp | 274}}
*'''Average''' assumes 1 '''--, Never --ly Nasod's Attack 1''' hit, 5 '''--, Never --ly Nasod's Attack 2''' hits, - '''--ly -- Nasod''' hits and - '''Small Nasod -- --''' hits.
{{#vardefine: damage_cheer_pvp  | 496}}
{{#vardefine: attack2_hits      |   5}}
{{#vardefine: sleepy_hits      |  6}}
{{#vardefine: cheer_per_row    |  4}}
{{#vardefine: cheer_top_hits    |  25}}
{{#vardefine: cheer_bot_hits    |  16}}
 
{{#vardefine: total_damage    | {{#expr:
    {{#var:damage_attack1    }} +
    {{#var:damage_attack2    }} * {{#var:attack2_hits}} +
    {{#var:damage_sleepy}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +  
    {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
    {{#var:damage_cheer}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
}}}}
 
{{#vardefine: total_damage_pvp| {{#expr:
    {{#var:damage_attack1_pvp}} +
    {{#var:damage_attack2_pvp}} * {{#var:attack2_hits}} +
    {{#var:damage_sleepy_pvp}} * {{#var:sleepy_hits}} * {{#var:attack2_hits}} +
    {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_top_hits}} +
    {{#var:damage_cheer_pvp}} * {{#var:cheer_per_row}} * {{#var:cheer_bot_hits}}
}}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! Mode !! Base
|-  
| {{PvE}}
| {{formatnum:{{#var: total_damage}}}}%
|-  
| {{PvP}}
| {{formatnum:{{#var: total_damage_pvp}}}}%
|}
*Note that the maximum amount of damage is currently unattainable on any given enemy.
*Note that the maximum amount of damage is currently unattainable on any given enemy.
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