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Fire Lotus: Difference between revisions

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775 bytes removed ,  1 May 2023
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m (Text replacement - "Spirit Energy" to "Energy")
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|Skill=Fire Lotus
|Skill=Fire Lotus
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<div style="float: right;">{{#ev:youtube|s0DXjpZ4IAo|400||||start=052&end=059}}</div>
{{#ev:youtube|s0DXjpZ4IAo|400|right|||start=052&end=059}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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! rowspan="2" | Mode !! colspan="4" | Damage (Physical) !! colspan="4" | Max Hits !! colspan="3" | {{se|381|Flower Bomb||ed}} !! rowspan=2 | Energy !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="4" | Damage (Physical) !! colspan="4" | Max Hits !! colspan="3" | {{se|381|Flower Bomb||ed}} !! rowspan=2 | Energy !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
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|-
! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Elemental<br>Resist !! Enemy Damage<br>Received Increase !! Duration
! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Elemental<br>Resist !! Enemy Damage<br>Received Increase {{stat|a}} !! Duration
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| '''{{PvE}}''' || 117% || 234% || 243% || 351% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | -250 || rowspan=2 | +20% || rowspan=2 | 20 Seconds || rowspan=2 | +1 || rowspan=2 | 150 MP || rowspan=2 | 19 Seconds
| '''{{PvE}}''' || 117% || 234% || 243% || 351% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | -250 || rowspan=2 | +20% || rowspan=2 | 20 Seconds || rowspan=2 | +1 || rowspan=2 | 150 MP || rowspan=2 | 19 Seconds
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{{Traits|Ara|Fire Lotus|Reversed, Critical|mp=150|cd=19}}
|-
! colspan=3 | Reversed Fire Lotus !! colspan=2 | Critical Fire Lotus
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! MP Usage
|-
| {{SkillText|Reversed|60|150}} || 90 MP || 28.5 Seconds || {{SkillText|Critical|120}} || 180 MP
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{{Damage|true|Ara
|-
|dmg=117, 234, 243, 351
! Mode !! Base
|pvp_dmg=40, 79, 81, 118
|-
|hits=3, 1, 10, 3
| {{PvE}}
}}
| {{formatnum:{{#expr: 117*3 + 234 + 243*10 + 351*3}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 40*3 + 79 + 81*10 + 118*3}}}}%
|}
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:VisPassive2.png]]
VisPassive2.png; Flow of Chi;
| align="center" width="150" |  [[Flow of Chi]]
}}
|}
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*The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them.
*The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them.
**Because of this, it is more effective when facing bosses with debuff immunity phases/patterns, as it can reapply the debuff when the state is over, similarly to [[KS-83]] (albeit, requires a fairly large target).
**Because of this, it is more effective when facing bosses with debuff immunity phases/patterns, as it can reapply the debuff when the state is over, similarly to [[KS-83]] (albeit, requires a fairly large target).
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.
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