Blood Bullet: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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__NOTOC__{{Languages|Blood Bullet}} | __NOTOC__{{Languages|Blood Bullet}} | ||
{{#ev:youtube|jpi-MVcH0wU|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| [[File:CrRTrans2.png]] | | [[File:CrRTrans2.png]] | ||
| {{SkillType|A}} Shoot enemies with a bullet that absorbs HP. Absorb 10% of damage as HP and if the enemy has a | | {{SkillType|A}} Shoot enemies with a bullet that absorbs HP. Absorb 10% of damage as HP and if the enemy has a {{se||Bleed}} debuff, the effect increases by [Stack Number × 5%]. {{se||Bleed}} debuff is removed from enemies that had their HP absorbed. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Mode !! rowspan=2 | Vampiric Shot (Physical) !! colspan=2 | HP Recovery | ! rowspan=2 | Mode !! rowspan=2 | Vampiric Shot (Physical) !! colspan=2 | HP Recovery !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
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! Base !! Additional | ! Base !! Additional | ||
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| {{PvE}} || 1860% || rowspan=2 | 10% of Damage Dealt || rowspan=2 | ×1 + [{{se||Bleed}} Stacks] × 5%) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds | |||
| {{PvE}} || 1860% || rowspan=2 | 10% of Damage Dealt || rowspan=2 | ×1 + | |||
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| {{PvP}} || 660% | | {{PvP}} || 660% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Blood Bullet|Regenerating (2), Persistent|cd=7|cd1=60|chance=50||20}} | ||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The bonus healing from enemies with the Bleed status multiplies the 10% recovery effect, rather than being added to it. As such, an enemy with 3 bleed stacks will increase the effect by 1 + (3 x 5%) = 1.15 times, healing you for 10% x 1.15 = 11.5% of the damage dealt. | *The bonus healing from enemies with the {{se||Bleed}} status multiplies the 10% recovery effect, rather than being added to it. As such, an enemy with 3 bleed stacks will increase the effect by 1 + (3 x 5%) = 1.15 times, healing you for 10% x 1.15 = 11.5% of the damage dealt. | ||
<br> | <br> | ||