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3rd Jobs: Difference between revisions

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Players are able to continue the job progression of their characters by doing the third job quest. Each class is unique, changing the personality of the characters.
Players are able to continue the job progression of their characters by doing the third job quest. Each class is unique, changing the personality of the characters.
*Various voice lines change depending on their new personality (ready, emotion, awakening, defeat and quick voices).  
*Various voice lines change depending on their new personality (ready, emotion, awakening, defeat and quick voices).  
**Certain {{SkillType|M}} skills also have their voices modified.
**Certain {{SkillType|NT|M}} skills also have their voices modified.
*The Awakening cut-in changes to match the new portrait.
*The Awakening cut-in changes to match the new portrait.
*Various new skills become available to the character. Currently, this includes 1 new {{SkillType|HA}} and 2 new {{SkillType|P}} skills.
*Various new skills become available to the character. Currently, this includes 1 new {{SkillType|NT|HA}} and 2 new {{SkillType|NT|P}} skills.
*The [[Force Skills|Force]] system is unlocked, giving players access to special {{SkillType|FA}} or {{SkillType|P}} skills that can be used by any third job and are obtained either as a dungeon drop or as a boss drop. Force skills are divided by passive/active and rarity.
*The [[Force Skills|Force]] system is unlocked, giving players access to special {{SkillType|NT|FA}} or {{SkillType|NT|P}} skills that can be used by any third job and are obtained either as a dungeon drop or as a boss drop. Force skills are divided by passive/active and rarity.
**Additionally, the system also grants access to the {{SkillType|M}} items. These allow you to change the skill they represent into an alternate version of that skill. While some of them only change the way a skill can be used in different situations (such as [[Eschaton/ModA|'''[Mod] Eschaton''']]), there are others that change a skill entirely (such as [[Crescent Kick/ModA|'''[Mod] Crescent Kick''']]).
**Additionally, the system also grants access to the {{SkillType|NT|M}} items. These allow you to change the skill they represent into an alternate version of that skill. While some of them only change the way a skill can be used in different situations (such as [[Eschaton/ModA|'''[Mod] Eschaton''']]), there are others that change a skill entirely (such as [[Crescent Kick/ModA|'''[Mod] Crescent Kick''']]).
***This new system is very similar to the old [[Skill Notes]] system, although you can unequip the {{SkillType|M}} items at will.
***This new system is very similar to the old [[Skill Notes]] system, although you can unequip the {{SkillType|NT|M}} items at will.
**The basic Force Skill items, as well as any individual third job class's initial skill {{SkillType|M}} items (3 per class), can be purchased from [[Camilla]] at any time.  
**The basic Force Skill items, as well as any individual third job class's initial skill {{SkillType|NT|M}} items (3 per class), can be purchased from [[Camilla]] at any time.  
*For [[Lu/Ciel]] players, the third job advancement will advance both characters at once.
*For [[Lu/Ciel]] players, the third job advancement will advance both characters at once.
*If you are unhappy with your current class and wish to switch classes, you may do so by buying the item mall class change item. (NA: 3,300 K-ching)
*If you are unhappy with your current class and wish to switch classes, you may do so by buying the item mall class change item. (NA: 3,300 K-ching)
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