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Andromeda!: Difference between revisions

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__NOTOC__{{Languages|Andromeda!}}
__NOTOC__{{Languages|Andromeda!}}
<div style="float: right;">{{#ev:youtube|QQoSZGg6ss0|400}}</div>
{{#ev:youtube|QQoSZGg6ss0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Traits|Laby|Andromeda!|Light, Regenerating (1)|mp=50|mp_enhanced=40|mp2=100|chance2=50}}
|- class="charlight-Laby"
! rowspan=2 | Stage !! colspan=2 | Light Andromeda! !! colspan=2 | Regenerating (1) Andromeda!
|- class="charlight-Laby"
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || 40 MP || rowspan=2 | {{SkillText|Regenerating (1)|50|100}} || 50 MP
|-
| [Enhanced] || 32 MP || 40 MP
|}
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== Tips and Details ==
== Tips and Details ==
*While the skill allows you to escape both hitstun and knockdown, you have no invincibility or super armor when exiting the mirror, so a large enough attack or other enemies can still hit you during the exit animation.
*While the skill allows you to escape both hitstun and knockdown, you have no invincibility or super armor when exiting the mirror, so a large enough attack or other enemies can still hit you during the exit animation.
*As with any other skill, any suction effects (such as unawakened [[Generate Black Hole]]), even if they induce hitstun (such as [[Final Strike]]) will prevent you from using this skill at all, preventing you from using it as an escape tool.
*As with any other skill, any suction effects (such as unawakened [[Generate Black Hole]]), even if they induce hitstun (such as [[Final Strike]]) will prevent you from using this skill at all.
*You can't escape from Hyper Active as well.
*You cannot escape from Hyperactive skills.
*You can warp into any direction when escaping an attack, including up or down. Holding down while on the ground already will cause you to warp very slightly forward instead, allowing you to catch unsuspecting opponents from behind.
*You can warp in any direction when escaping an attack, including up or down. Holding {{CD}} while already on the ground will cause you to warp very slightly forward instead, allowing you to catch unsuspecting opponents from behind.
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