Rolly Rolly: Difference between revisions
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Changed Total Damage and Related Skills to use template; added related skills.
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Changed Total Damage and Related Skills to use template; added related skills.) |
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{{Languages|Rolly Rolly}} | {{Languages|Rolly Rolly}} | ||
{{#ev:youtube|HwSd42DL4fk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:TwinkleChildSkill2.png]] | | [[File:TwinkleChildSkill2.png]] | ||
| {{SkillType|SA|S}} A | | {{SkillType|SA|S}} A lump that comes out of Nisha starts rolling. | ||
|- | |- | ||
| | | | ||
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! rowspan=2 | Squishy Lump (Magical) !! colspan=2 | {{se|470|Rolly Rolly||ed}} | ! rowspan=2 | Squishy Lump (Magical) !! colspan=2 | {{se|470|Rolly Rolly||ed}} | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
! Elemental | ! All Elemental Resistances !! Duration | ||
|- | |- | ||
| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 996% || 992% || rowspan="2" | -150 || rowspan=2 | 10 Seconds || rowspan="2" | | | {{PvE}} || 996% || 992% || rowspan="2" | -150 || rowspan=2 | 10 Seconds || rowspan="2" | - || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds | ||
|- | |- | ||
| {{PvP}} || 340% || 339% | | {{PvP}} || 340% || 339% | ||
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! Attribute Effect !! Max Hits !! Attribute Effect !! MP Usage | ! Attribute Effect !! Max Hits !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| Normal || rowspan=2 | {{SkillText|Useful|80}} || | | Normal || rowspan=2 | {{SkillText|Useful|80}} || - || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP | ||
|- | |- | ||
| [Enhanced] || 68 | | [Enhanced] || 68 | ||
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== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Laby | ||
| | |dmg=996 | ||
|pvp_dmg=340 | |||
|awk_dmg=992 | |||
|pvp_awk_dmg=339 | |||
| | |awk_alias=I'm Helping!, Need Help Laby? | ||
|hits=34 | |||
|avg_hits=6 | |||
|hits_useful=68 | |||
|awk_hits_useful=68 | |||
| | |avg_hits_useful=12 | ||
| | |avg_awk_hits_useful=12 | ||
| | |useful_penalty=0.8 | ||
| | }} | ||
| | *Average assumes 6 hits of '''Squishy Lump''' or 12 hits with the '''Useful''' trait. | ||
*Average | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|TwinkleChildSkill1.png; I'm Helping!; | |||
| | TwinkleChildPassive1.png; You and I; | ||
ShiningRomanticaPassive1.png; With You; | |||
ShiningRomanticaPassive2.png; Flexible Mind; | |||
ShiningRomanticaTPassive1.png; Awakened Will: Shining Romantica; | |||
RadiantSoulPassive1.png; Understanding You; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The projectile summoned by this skill does not follow curves | *The projectile summoned by this skill does not follow curves, does not stop at walls, and will also ignore platforms and just bounce in midair at the height it was cast from. | ||
*At '''[Enhanced]''', the skill travels extremely far, making maximum hit count impossible on all but a single enemy | *At '''[Enhanced]''', the skill travels extremely far, making maximum hit count impossible on all but a single enemy - [[Corrupted Dune|Giant Draugr]] during its '''Swim''' attack - requiring extremely precise timing to land all hits as the skill travels along with the boss. In most normal cases, enemies will take around 5 to 7 hits from the projectile as it passes by them (or 11 to 14 hits with '''Useful'''). | ||
*This skill does not normally push enemies a lot, but '''Lowe''' in free training is pushed enough so that he is within the skill during its full length. | *This skill does not normally push enemies a lot, but '''Lowe''' in free training is pushed enough so that he is within the skill during its full length. | ||
**However, with the '''Useful''' trait, he ends up being pushed too fast out of the skill as it catches up to him, preventing it from | **However, with the '''Useful''' trait, he ends up being pushed too fast out of the skill as it catches up to him, preventing it from dealing full hits. | ||
<br> | <br> | ||