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Meteor Call: Difference between revisions

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1,017 bytes removed ,  23 July 2023
Templates; minor rewording of Tips
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Templates; minor rewording of Tips)
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__NOTOC__{{Languages|Meteor Call}}
__NOTOC__{{Languages|Meteor Call}}
<div style="float: right;">{{#ev:youtube|ZgTfDemKfuk|400}}</div>
{{#ev:youtube|ZgTfDemKfuk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:MeteorCall.png]]
| [[File:MeteorCall.png]]
| {{SkillType|SA|B}} Summon a meteor from the sky.<br>The meteor explodes when it hits the ground.  
| {{SkillType|SA|B}} Summon a meteor from the sky.<br>The meteor explodes when it hits the ground.  
|-
|-
|
|
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{Traits|Aisha|Meteor Call|Gigantic, Light|150|mp=300}}
|-
! Gigantic Meteor Call !! colspan=2 | Light Meteor Call
|-
! Attribute Effect !!  Attribute Effect !! MP Usage
|-
| {{SkillText|Gigantic|150}} || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Oz's Power}}
{{Damage|true|Aisha
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|dmg=740, 821
|-
|pvp_dmg=267, 297
! rowspan=2 | Mode !! rowspan=2 | Regular !! [[Oz Sorcerer]]
|hits=1, 8
|-
|passive1=Oz's Power
! colspan=2 | [[Oz's Power]]
|suffix1=([[Oz Sorcerer]])
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: 740 + 821*8}}}}%
| {{formatnum:{{#expr: (740 + 821*8)*{{#arrayindex:Oz's Power|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 267 + 297*8}}}}%
| {{formatnum:{{#expr: (267 + 297*8)*{{#arrayindex:Oz's Power|1}} round 2}}}}%
|}
<br>
<br>


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| valign="top" |  
| valign="top" |  
===[[Aether Sage]]===
===[[Aether Sage]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:ElPass8.png]]
ElPass8.png; Endless Mana;
| align="center" width="150" |  [[Endless Mana]]
ASPassive1.png; Double Casting;
|-
}}
| width="40" | [[File:ASPassive1.png]]
| align="center" width="150" |  [[Double Casting]]
|}
| valign="top" |
===[[Oz Sorcerer]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[File:OSozpower.png]]
| align="center" width="150" |  [[Oz's Power]]
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*What it lacks in raw damage output, it more than makes up for it with its absolutely massive range thanks to '''Gigantic''', being able to hit just about anything you can see in front of you, even well outside the screen. It will also hit slightly behind you.
*While '''Meteor Call''' lacks raw damage output, it more than makes up for it with its absolutely massive range thanks to '''Gigantic''', making it capable of hitting just about anything you can see in front of Aisha, even well outside the screen. It will also hit slightly behind Aisha.
*'''Meteor Call''' will automatically track the closest enemy or even platforms and drop on them, even if they're not directly in front of Aisha. It won't target behind you though.
*'''Meteor Call''' will automatically track the closest enemy or even platforms and drop on them, even if they're not directly in front of Aisha. It won't target behind her, however.
**Due to its unique tracking AI, it may sometimes drop on a platform above you instead of at the mobs in front of you, missing entirely in process.
**Due to its unique tracking AI, it may sometimes drop on a platform above you instead of at the mobs in front of you, missing entirely in the process.
*On smaller enemies, the explosion can deal fewer hits due to the hitbox expanding. This gets worse with the '''Gigantic''' trait or anything that increases its size, as the hitbox will expand much more rapidly.
*On smaller enemies, the explosion can deal fewer hits due to the hitbox expanding. This gets worse with the '''Gigantic''' trait or anything that increases its size, as the hitbox will expand much more rapidly.
*The meteor will generally look for solid ground to explode on. However, if there is none, it will keep falling and eventually expire without exploding at some point.
*The meteor will generally look for solid ground to explode on. However, if there is none, it will keep falling and eventually expire without exploding at some point.
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