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Impact Detonation/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Impact Detonation
}}
}}
<div style="float: right;">{{#ev:youtube|onQqT5J0lMc|400}}</div>
{{#ev:youtube|onQqT5J0lMc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Centurion]] || 99 || [[Camilla#Others|[Force] Impact Detonation (A)]]
| [[Centurion]] || 99 || {{mr|Impact Detonation}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Cannon Strike (Magical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
! Cannon Strike (Magical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
|-
|-
| {{PvE}} || 151% || 291% || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 1 ~ 3 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
| {{PvE}} || 151% || 291% || rowspan=2 | 1 || rowspan=2 | {{tt|13|See [[#Tips and Details|Tips and Details]]}} || rowspan=2 | 1 ~ 3 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
|-
|-
| {{PvP}} || 59% || 116%
| {{PvP}} || 59% || 116%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
|-
! colspan=2 | Heavy Impact Detonation !! colspan=2 | Light Impact Detonation
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|-
! Cooldown !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 70 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=151, 291
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]] 1~3 Enhanced Cannonballs
|pvp_dmg=59, 116
|-
|hits=1, 13
! Normal !! Heavy !! Normal !! Heavy
|heavy=true
|-
|passive1=Modified Warhead
| {{PvE}}
|passive_define2=1.02, 1.02, Mobile Shelling
| {{formatnum:{{#expr: 151 + 291*13 round2}}}}% || {{formatnum:{{#expr: (151 + 291*13)*1.44 round2}}}}%
|combine=1, 2
| {{formatnum:{{#expr: (151 + 291*13)*1.2*1.02 round2}}}}% || {{formatnum:{{#expr: (151 + 291*13)*1.44*1.2*1.02 round2}}}}%
|suffix2=<br>With Enhanced Cannonballs
|-
}}
| {{PvP}}
| {{formatnum:{{#expr: 59 + 116*13 round2}}}}% || {{formatnum:{{#expr: (59 + 116*13)*1.44 round2}}}}%
| {{formatnum:{{#expr: (59 + 116*13)*1.2*1.02 round2}}}}% || {{formatnum:{{#expr: (59 + 116*13)*1.44*1.2*1.02 round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:Reload.png]]
}}
| align="center" width="150" | [[Reload Mastery]]
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits at most.
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on.
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground.
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge.
*Unlike normal '''Impact Detonation''', '''[Mod] Impact Detonation''' does not slow down or pause the opponent's [[Mana Break]] charge.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
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