Anonymous

Rising Dance: Difference between revisions

From Elwiki
577 bytes removed ,  5 September 2023
Templates!
m (Text replacement - "FBPassive2.png" to "FuriousBladePassive2.png")
(Templates!)
Line 7: Line 7:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:BladeMasterSkill7.png|54px]]
| [[File:BladeMasterSkill7.png]]
| {{SkillType|SA|B}} Rise in the air and annihilate enemies with a sword dance.
| {{SkillType|SA|B}} Rise in the air and annihilate enemies with a sword dance.
|-
|-
Line 14: Line 14:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
Line 47: Line 48:


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{{Traits|Raven|Rising Dance|Light, Heavy|mp=300|cd=22}}
|-
! colspan=2 | Light Rising Dance !! colspan=2 | Heavy Rising Dance
|-
! Attribute Effect  !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{SkillText|FreeTraining}}
{{Damage|true|Raven
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|dmg=587, 3388
|-
|pvp_dmg=188, 1093
! rowspan=2 | Mode !! colspan=2 | Base
|hits=13, 1
|-
|heavy=true
! Normal !! Heavy
|passive1=Awakened Will: Blade Master
|-
|bug=true
| {{PvE}}
}}
| {{formatnum:{{#expr: 587*13 + 3388}}}}% || {{formatnum:{{#expr: (587*13 + 3388)*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 188*13 + 1093}}}}% || {{formatnum:{{#expr: (188*13 + 1093)*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
RavenTransPassive.png; Awakened Will: Blade Master;
| width="40" | [[File:FuriousBladePassive2.png]]
BladeMasterPassive4.png; Counter Wave Locked-Trans2;
| align="center" width="150" |  [[Blade Acceleration]]
FuriousBladePassive2.png; Blade Acceleration;
|}
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies.
*The '''Aerial Rampage''' will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies.
**It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect.
**It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect.
**Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it no longer ascends as high.
**Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it no longer ascends as high.
*The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower.
*The '''Final Strike''' hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower.
*This skill is affected by the [[Free Training]] hit count error, as '''Aerial Rampage''' deals an extra hit there.
*This skill is affected by the [[Free Training]] hit count error, as '''Aerial Rampage''' deals an extra hit there.
<br>
<br>


== Trivia ==
== Trivia ==
*This skill is vaguely similar to an old skill that made the caster rotate in midair as well, [[Flying Impact]].
*This skill is vaguely similar to an old skill that made the caster rotate in midair as well: [[Flying Impact]].
<br>
<br>


ElEditors
20,728

edits