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Blood Boil: Difference between revisions

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| Direct Attack Enhancement
| {{color|#FFCC00|Direct Attack Enhancement|b=1}}
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
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| Energy Pathway Overload
| {{color|#FFCC00|Energy Pathway Overload|b=1}}
*All Speed, All Attribute Activation Chance Increase.
*All Speed, All Attribute Activation Chance Increase.
*Does not consume DP when Nasod Armor Barrier is activated.
*Does not consume DP when Nasod Armor Barrier is activated.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(After consuming Dynamo Point)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage)
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! Magnetic Field (Magical) !! Max Hits !! All Speed Increase {{Stat|m}} !! Attribute Activation <br>Chance Increase !! Critical Damage Increase {{Stat|a}} !! Duration !! Stacks Lost <br>After Duration
! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation <br>Chance Increase !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration
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| colspan="11" | {{PvE}}
| colspan="11" | {{PvE}}
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| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% (up to 30%) || 20 Seconds || 1
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% (Max: 30%) || 20 Seconds || 1
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| colspan="11" | {{PvP}}
| colspan="11" | {{PvP}}
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| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% (up to 15%) || 6 Seconds || 1
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% (Max: 15%) || 6 Seconds || 1
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<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP.
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP.
*The All Speed Increase and Attribute Activation Chance Increase buff only applies when a Special Active hits a target.
*The {{se|390|Energy Pathway Overload}} buff only applies when a Special Active hits a target.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills.
*Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills.
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