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Blood Boil: Difference between revisions

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29 bytes removed ,  29 December 2023
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| [[File:DoomBringerPassive1.png]]
| [[File:DoomBringerPassive1.png]]
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
| {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
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== Tips and Details ==
== Tips and Details ==
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff.
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP.
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP.
*The {{se|390|Energy Pathway Overload}} buff only applies when a Special Active hits a target.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills.
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