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Gungnir: Difference between revisions

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Templates!
m (Text replacement - "Gungnir.png" to "GrandArcherSkill2.png")
(Templates!)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Gungnir
}}
}}
<div style="float: right;">{{#ev:youtube|c0G9yPI0Mz0|400}}</div>
{{#ev:youtube|c0G9yPI0Mz0|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:GrandArcherSkill2.png]]
| [[File:GrandArcherSkill2.png]]
| {{SkillType|SA|B}} Get in a fire stance and set a target location to throw down multiple spears. Can move the target location around while holding down the skill key or the location is set after 10 sec. Increase damage if used while Awakened. (Super Armor while casting the skill)
| {{SkillType|SA|B}} Get in a fire stance and set a target location to throw down multiple spears. Can move the target location around while holding down the skill key or the location is set after 10 sec. Increase damage if used while [[Awakening Mode|Awakened]]. ( {{se||Super Armor}} while casting the skill)
|-
|-
|
|
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! rowspan="2" | Mode !! colspan="2" | Demon Spear (Magical) !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="2" | Demon Spear (Magical) !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Normal !! Awakened
! Normal !! Awakening
|-
|-
| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Gungnir|Heavy, Light|cd=23|mp=300}}
|-
! colspan=2 | Heavy Gungnir !! colspan=2 | Light Gungnir
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 27.6 Seconds || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Hawk Eye}}
{{Damage|true|Rena
{{:Arrow Mastery}}
|dmg=416
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|pvp_dmg=118
|-
|awk_dmg=563
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]]
|pvp_awk_dmg=193
|-
|hits=20
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
|heavy=true
|-
|passive1=Hawk Eye
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|passive2=Arrow Mastery
|-
|combine=1, 2
| {{PvE}}
}}
| {{formatnum:{{#expr: 416*20}}}}%
|| {{formatnum:{{#expr: 416*20*1.44}}}}%
|| {{formatnum:{{#expr: 563*20}}}}%
|| {{formatnum:{{#expr: 563*20*1.44}}}}%
| {{formatnum:{{#expr: 416*20*{{#arrayindex:Hawk Eye|0}}*{{#arrayindex:Arrow Mastery|0}} round2}}}}%
|| {{formatnum:{{#expr: 416*20*1.44*{{#arrayindex:Hawk Eye|0}}*{{#arrayindex:Arrow Mastery|0}} round2}}}}%
|| {{formatnum:{{#expr: 563*20*{{#arrayindex:Hawk Eye|0}}*{{#arrayindex:Arrow Mastery|0}} round2}}}}%
|| {{formatnum:{{#expr: 563*20*1.44*{{#arrayindex:Hawk Eye|0}}*{{#arrayindex:Arrow Mastery|0}} round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 118*20}}}}%
|| {{formatnum:{{#expr: 118*20*1.44}}}}%
|| {{formatnum:{{#expr: 193*20}}}}%
|| {{formatnum:{{#expr: 193*20*1.44}}}}%
| {{formatnum:{{#expr: 118*20*{{#arrayindex:Hawk Eye|1}}*{{#arrayindex:Arrow Mastery|1}} round2}}}}%
|| {{formatnum:{{#expr: 118*20*1.44*{{#arrayindex:Hawk Eye|1}}*{{#arrayindex:Arrow Mastery|1}} round2}}}}%
|| {{formatnum:{{#expr: 193*20*{{#arrayindex:Hawk Eye|1}}*{{#arrayindex:Arrow Mastery|1}} round2}}}}%
|| {{formatnum:{{#expr: 193*20*1.44*{{#arrayindex:Hawk Eye|1}}*{{#arrayindex:Arrow Mastery|1}} round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
SnipingRangerPassive1.png; Hawk Eye;
| width="40" | [[File:SnipingRangerPassive1.png]]
GrandArcherPassive1.png; Arrow Mastery;
| align="center" width="150" | [[Hawk Eye]]
GrandArcherPassive5.png; Rapid Archer Locked-Trans2;
| width="40" | [[File:GrandArcherPassive1.png]]
DaybreakerPassive2.png; Remaining Stigma;
| align="center" width="150" | [[Arrow Mastery]]
}}
| width="40" | [[File:GrandArcherPassive5.png]]
| align="center" width="150" | [[Rapid Archer]] {{Locked Skill|Trans2}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 10 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 10 seconds.
**Super Armor is active while targeting but Rena will not have damage reduction. Targeting cannot be interrupted, but Rena can still take damage. It is best to use this in situations where you are less likely to be attacked.  
**{{se||Super Armor}} is active while targeting but '''Rena''' will not have damage reduction. Targeting cannot be interrupted, but '''Rena''' can still take damage. It is best to use this in situations where you are less likely to be attacked.  
**Only you and your party can see the reticle.
**Only you and your party can see the reticle.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
***Even though there's a delay when aiming (which causes the reticle to still move despite the player no longer holding the skill button), the spears will still drop at where the player stopped.
***Even though there's a delay when aiming (which causes the reticle to still move despite the player no longer holding the skill button), the spears will still drop at where the player stopped.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*The aim is sensitive to host distance lag. A lot of the times you will need to have the host for Gungnir to function properly.
*The aim is sensitive to host distance lag. A lot of the times you will need to have the host for [[Gungnir]] to function properly.
<br>
 
== Trivia ==
*In [https://kurtzpedia.net/w/KurtzPel '''KurtzPel'''], another game made by KOG, the [https://kurtzpedia.net/w/Dance_of_Wind '''Dance of Wind'''] Karma Skill [https://kurtzpedia.net/w/Raining_Arrows '''Raining Arrows'''] uses a modified version of '''Gungnir''''s old spear model.
<br>
<br>


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|Between its initial release and the 07/23/2015 KR Patch, '''Gungnir''' could not be aimed. Instead, the skill summoned several spears to fall around [[Rena]], each being surrounded by a whirlwind.
|Between its initial release and the 07/23/2015 KR Patch, '''Gungnir''' could not be aimed. Instead, the skill summoned several spears to fall around [[Rena]], each being surrounded by a whirlwind.
|}
|}
<br>
== Trivia ==
*In [https://kurtzpedia.net/w/KurtzPel '''KurtzPel'''], another game made by KOG, the [https://kurtzpedia.net/w/Dance_of_Wind '''Dance of Wind'''] Karma Skill [https://kurtzpedia.net/w/Raining_Arrows '''Raining Arrows'''] uses a modified version of '''Gungnir''''s old spear model.
<br>
<br>


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