Statistics: Difference between revisions
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Text replacement - "Red. Damage" to "Damage Reduction"
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<div class="stats"> | <div class="stats"> | ||
{{Segment | {{Segment | ||
|SectionCls=mw-collapsible | |SectionCls=mw-collapsible section-border | ||
|Title1=[[File:Stats 1.png]] Combat Stats | |Title1=[[File:Stats 1.png]] Combat Stats | ||
|Content1=<dfn>{{</dfn> | |Content1=<dfn>{{</dfn> | ||
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{{Segment | {{Segment | ||
|SectionCls=mw-collapsible | |SectionCls=mw-collapsible section-border | ||
|Title1=[[File:Stats 2.png]] {{gap}}Defensive Stats | |Title1=[[File:Stats 2.png]] {{gap}}Defensive Stats | ||
|Content1=<dfn>{{</dfn> | |Content1=<dfn>{{</dfn> | ||
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| '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A | | '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A | ||
|- | |- | ||
| '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as '' | | '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as ''Damage Reduction'', absorbs the amount of damage taken by a certain percentage. || 45% | ||
|- | |- | ||
| '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45% | | '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45% | ||
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==== Additively calculated ==== | ==== Additively calculated ==== | ||
{{Stat|A}} | {{Stat|A}} | ||
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as " | Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "stat caps"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options). | ||
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki. | *Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki. | ||
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===== Relative loss of efficiency ===== | ===== Relative loss of efficiency ===== | ||
The difference in | The difference in damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with the current value of the stat - the more you have, the less effective it gets in comparison<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.''' | ||
==== Multiplicatively calculated ==== | ==== Multiplicatively calculated ==== | ||
{{Stat|M}} | {{Stat|M}} | ||
Multiplicative increases are commonly associated with buffs. They are not affected by normalization and will ignore stat limits, applying to your final stat and multiplying it by their value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear. | |||
==== Adaptation ==== | ==== Adaptation ==== | ||
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*[[Socketing Equipment|Sockets]] | *[[Socketing Equipment|Sockets]] | ||
*innate effects, e.g. [[Double Slash]] or [[Skill Traits]] | |||
*innate effects, e.g. [[Double Slash]] | |||
*buffs, e.g. {{Mod|Phoenix Talon|1}} | *buffs, e.g. {{Mod|Phoenix Talon|1}} | ||
*debuffs, e.g. [[Armor Break]] | *debuffs, e.g. [[Armor Break]] | ||
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*''Defense Ignore<sub>n</sub>'' - Defense Ignore value from the n source<br /> | *''Defense Ignore<sub>n</sub>'' - Defense Ignore value from the n source<br /> | ||
Some innate passive effects are additive to innate defense ignore from skills. These include: | |||
*[[Counter Wave]] | |||
*[[Sharp Sword]] | |||
*[[Moonlight System|Blood Moon]] persistent effect | |||
*[[Death Wish]] Phantom's Mark / Hunter's Mark effect | |||
----- | ----- | ||
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*[[Spell: Spiritual Eye]] | *[[Spell: Spiritual Eye]] | ||
*[[Infernal Blade]]'s effect relative to [[Attributing Equipment|Fire Resistance]] | *[[Infernal Blade]]'s effect relative to [[Attributing Equipment|Fire Resistance]] | ||
*[[The Justiciar]]'s effect on enemies under [Freeze] or [Holy Shackles] | |||
====Other interactions==== | ====Other interactions==== | ||
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*''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories | *''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories | ||
* ''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery) | * ''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery) | ||
* ''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode | * ''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Armor|Destruction El Tear]] or certain passive skills | ||
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>. | *''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>. | ||
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! colspan="2" |Bonus | ! colspan="2" |Bonus | ||
|- | |- | ||
![[Amethystine Prophecy | ![[Amethystine Prophecy Armor|Amethystine Prophecy]] | ||
![[Tenebrous | ![[Tenebrous Armor|Tenebrous]] | ||
|- | |- | ||
| + 0 | | + 0 |