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Attributing Equipment: Difference between revisions

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Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses.


Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, {{se|355|Penetrating Will||ed|tt=no}} from [[Blatt Blume]], and {{se|520|Weak Icerite||ed|tt=no}}.  
Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, and {{se|520|Weak Icerite||ed|tt=no}}.  
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