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Text replacement - "Red. Damage" to "Damage Reduction"
m (Text replacement - "Red. Damage" to "Damage Reduction")
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| '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A
| '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A
|-
|-
| '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45%
| '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as ''Damage Reduction'', absorbs the amount of damage taken by a certain percentage. || 45%
|-
|-
| '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45%
| '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45%
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==== Additively calculated ====
==== Additively calculated ====
{{Stat|A}}
{{Stat|A}}
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "the stat cap"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "stat caps"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki.
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki.


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===== Relative loss of efficiency =====
===== Relative loss of efficiency =====
The difference in real damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with your current value of the stat - the more you have, the less effective in comparison it gets<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.'''
The difference in damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with the current value of the stat - the more you have, the less effective it gets in comparison<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.'''


==== Multiplicatively calculated ====
==== Multiplicatively calculated ====
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Some innate passive effects are additive to innate defense ignore from skills. These include:
Some innate passive effects are additive to innate defense ignore from skills. These include:
*[[Counter Wave]]
*[[Counter Wave]]
*[[Sharp Sword]]
*[[Moonlight System|Blood Moon]] persistent effect
*[[Moonlight System|Blood Moon]] persistent effect
*[[Death Wish]] Phantom's Mark / Hunter's Mark effect
*[[Death Wish]] Phantom's Mark / Hunter's Mark effect
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*''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories
*''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories
* ''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
* ''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
* ''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Equipment|Destruction El Tear]] or certain passive skills
* ''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Armor|Destruction El Tear]] or certain passive skills
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>.
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>.


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! colspan="2" |Bonus
! colspan="2" |Bonus
|-
|-
![[Amethystine Prophecy Equipment|Amethystine Prophecy]]
![[Amethystine Prophecy Armor|Amethystine Prophecy]]
![[Tenebrous Equipment|Tenebrous]]
![[Tenebrous Armor|Tenebrous]]
|-
|-
| + 0
| + 0
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