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Thousand Star: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan="3" | Mode !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown
|-
|-
!  rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
!  rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|-
|-
! Damage !! Shock Ball Count
! Damage !! Shockball Count
|-  
|-  
| colspan=15 | '''Normal'''
| colspan=15 | '''Normal'''
|-
|-
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| {{PvP}} || 26%
| {{PvP}} || 26%
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| colspan=15 | '''[Enhanced]'''
| colspan=15 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| {{PvP}} || 26%
| {{PvP}} || 26%
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Columns|
|-
<div>
! rowspan=4 | Mode !! colspan=12 | Base
=== Normal ===
|-
{{Damage|true|Eve
! colspan=6 | Normal !! colspan=6 | Empowered
|dmg=75
|-
|pvp_dmg=26
! colspan=5 |Shock Ball !! rowspan=2 | Mass Release !! colspan=5 |Shock Ball !! rowspan=2 | Mass Release
|hits=100
|-
|empowered=true
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
}}
|-
</div>
| {{PvE}}
<div>
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50}}}}%
=== Amplify ===
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*1.2}}}}%
{{Damage|true|Eve
|-
|dmg=75*1.2
| {{PvP}}
|pvp_dmg=26*1.2
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50}}}}%
|hits=100
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*1.2}}}}%
|empowered=true
|}
}}
*'''Mass Release''' is based on a single target.
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=75*0.45
|pvp_dmg=26*0.45
|hits=100*3
|empowered=true
}}
</div>
<div>
=== Reactive ===
{{Damage|true|Eve
|dmg=75*0.55
|pvp_dmg=26*0.55
|hits=100*2
|empowered=true
}}
</div>
<div>
=== Fusion ===
{{Damage|true|Eve
|dmg=75*0.25
|pvp_dmg=26*0.25
|hits=100*2*3
|empowered=true
}}
</div>
<div>
=== Mass Release ===
{{Damage|true|Eve
|dmg=75*2
|pvp_dmg=26*2
|hits=50
|empowered=true
}}
</div>
}}
*'''Mass Release''' damage assumes single target and 100 Shock Balls.
<br>
<br>


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