Flick Shot: Difference between revisions
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(50% in the tooltip and since the nerf of homing skill capacity I think it is no longer the case) |
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! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion | ! First Hit !! Magic Bullet !! Explosion !! First Hit !! Magic Bullet !! Explosion | ||
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| align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | | | align="left" | 5 || rowspan=2 | 645% || rowspan=2 | 97% || N/A || rowspan=2 | 50% || rowspan=2 | 1 || rowspan=2 | 15 || N/A || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 73 || 97% || 1 | | align="left" | [Enhanced] 73 || 97% || 1 | ||
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== Tips and Details == | == Tips and Details == | ||
*The skill will split into two bullets (three bullets for | *The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to. | ||
*In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character. | *In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character. | ||
<br> | <br> |
Revision as of 10:47, 9 April 2016
[Special Active] Fire a magic bullet which bounces between enemies. 50% chance to split in to 3 on hit. | |
Switching Skill (Ciel)
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Final Enhanced Skill
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Demon Power | 5 | 73 | 14 | 22 |
Skill Information
Character Level | Damage (Magical) | Triple Shot Chance | Max Hits per Bullet | CP Gain | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
First Hit | Magic Bullet | Explosion | First Hit | Magic Bullet | Explosion | |||||
5 | 645% | 97% | N/A | 50% | 1 | 15 | N/A | 4 CP | 200 MP | 12 Seconds |
[Enhanced] 73 | 97% | 1 |
Skill Traits
Haste Flick Shot | Light Flick Shot | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Cooldown | MP Usage | ||||
14 | Cooldown decreased to 80% | 9.6 Seconds | 22 | MP Usage decreased to 80% | 160 MP |
Tips and Details
- The skill will split into two bullets (three bullets for 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
- In [Enhanced] level, if there isn't a target, Flick Shot will bounce off the player character.
Updates
- 02/12/2015 KR
- MP Usage decreased to 200.
- Damage decrease over time description added.
- 02/26/2015 KR
- Combination Point gain increased from 3 to 4.
- 07/09/2015 KR
- Damage decrease over time description added.
- 09/24/2015 KR
- Added leftover effects from Skill Note.
- [Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
- [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Flick Shot |
Japan | フリックショット | Flick Shot |
Taiwan (Traditional Chinese) | 彈力射擊 | Elastic Shot |
China (Simplified Chinese) | 强力一击 | Powerful Strike |
France | Tir rapide | Rapid Shot |