Crazy Shot: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{ | |- | ||
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Level''' | |||
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Damage(Magical)''' | |||
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Max Hits''' | |||
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''MP Usage''' | |||
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Cooldown''' | |||
|- | |||
| 1 | |||
| align=center | 178% | |||
| align=center rowspan=6 | 14 | |||
| align=center rowspan=6 | 250 MP | |||
| align=center rowspan=6 | 30 seconds | |||
|- | |||
| 2 | |||
| align=center | 213% | |||
|- | |||
| 3 | |||
| align=center | 249% | |||
|- | |||
| 4 | |||
| align=center | 284% | |||
|- | |||
| 5 (M) | |||
| align=center | 338% | |||
|- | |||
| 6 | |||
| align=center | 391% | |||
|} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 09:06, 13 February 2013
File:Crazy Shot.png |
[Special Active] Rena charges and shoots a concentrated magic spark that will detonate itself, dealing magic damage continuously within a large radius. |
Requirements
Sniping Ranger |
Skill Information
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown |
1 | 178% | 14 | 250 MP | 30 seconds |
2 | 213% | |||
3 | 249% | |||
4 | 284% | |||
5 (M) | 338% | |||
6 | 391% |
Tips and Details
- Crazy Shot has an AOE of 400 range.
- At the end of the skill animation it will knock targets down.
- Gungnir can easily overpower it, however this skill is less conditional. Therefore it is a decent skill for clearing mobs or to be used on small size bosses.
- In order to get full hits it must 'drag' its target along with itself and so must be fired at point-blank.
- Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.