Install - Pulse Gatling: Difference between revisions
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__NOTOC__{{Languages|Install - Pulse Gatling}} | __NOTOC__{{Languages|Install - Pulse Gatling}} | ||
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | |||
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*Every 4th hit will possess hitstun. | *Every 4th hit will possess hitstun. | ||
*Each bullet can hit two times, once from the impact and once from the explosion. This means that the number of the maximum hits is 62 and the maximum damage is 6138% Physical damage at Level 11. | *Each bullet can hit two times, once from the impact and once from the explosion. This means that the number of the maximum hits is 62 and the maximum damage is 6138% Physical damage at Level 11. | ||
*With [[Dynamo Factory - | *With [[Dynamo Factory - Enhanced Transformation]] at level 13, this skill's MP cost becomes 84 MP. | ||
== Updates == | == Updates == | ||
*03/20/2014 | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
* | |- style="background:{{ColorSel|CharLight|Add}}" | ||
* | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
* | ! KR !! NA | ||
|- | |||
* | | 03/13/2014 || 10/29/2014 || colspan=2 align="left" | | ||
*'''Install - Pulse Gatling''' added. | |||
|- | |||
| 03/20/2014 || - || align="left" | | |||
*{{buff|Damage increased.}} | |||
*{{nerf|Change from full piercing bullets to only 1 time piercing bullets.}} | |||
|- | |||
| 12/30/2014 || - || align="left" | | |||
*{{nerf|Unable to continue recovering Mutation points when the character was caught in a delay.}} | |||
|- | |||
| 04/20/2015 || - || align="left" | | |||
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
|- | |||
| 06/04/2015 || - || align="left" | | |||
*Fixed the error where the Dynamo Factory will disappear when switching Dynamo Factory Mode. | |||
|- | |||
| 09/24/2015 || 03/03/2016 || align="left" | | |||
*'''Install - Pulse Gatling''' deleted. | |||
|} | |||
<br> | <br> | ||
Revision as of 01:56, 21 May 2020
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Mastermind | Lv. 20 | 45 | 4 | Install - Shooting Chaser |
Skill Information
Skill Level | Level Required | Installation Hit (Magical) |
Pulse Gatling | ||||
---|---|---|---|---|---|---|---|
Impact Bullets (Physical) | Max hits | Duration | MP Usage | Cooldown | |||
1 | 45 | 128% | 68% | 31 ~ 62 | 10 Seconds | 100 MP | 8 Seconds |
2 | 71% | ||||||
3 | 48 | 74% | |||||
4 | 52 | 77% | |||||
5 | 56 | 80% | |||||
6 | 60 | 83% | |||||
7 | 64 | 86% | |||||
8 | 68 | 89% | |||||
9 | 72 | 92% | |||||
10 | 76 | 96% | |||||
11 | 80 | 99% | |||||
12 | 84 | 102% |
Tips and Details
- The first bullet has a low hitstun.
- Every 4th hit will possess hitstun.
- Each bullet can hit two times, once from the impact and once from the explosion. This means that the number of the maximum hits is 62 and the maximum damage is 6138% Physical damage at Level 11.
- With Dynamo Factory - Enhanced Transformation at level 13, this skill's MP cost becomes 84 MP.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
03/13/2014 | 10/29/2014 |
| |
03/20/2014 | - |
| |
12/30/2014 | - |
| |
04/20/2015 | - |
| |
06/04/2015 | - |
| |
09/24/2015 | 03/03/2016 |
|
Alternative Names