Water Dragon's Compass/zh-hans: Difference between revisions
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*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | *'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | ||
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. | *'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. | ||
*'''<font color=red> | *'''<font color=red>Waterfall Pendant:</font>''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br> | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br> | ||
'''Note:''' | '''Note:''' | ||
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Denif is able to use all abilities from phase 1, with the following adjustments: | Denif is able to use all abilities from phase 1, with the following adjustments: | ||
*'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. | *'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. | ||
*'''<font color=red> | *'''<font color=red>水龙的波涛:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. Denif will be vulnerable for a period of time after performing this attack. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}} | | BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}} |
Revision as of 03:33, 27 September 2020
水龙的罗盘
“ | 罗盘内部的空间。在充满水的空间中,感受到了冰冷的气息。
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介绍 |
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为了解除封印而进入罗盘的一行人,遇到了意料之外的人。 |
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进入需求 |
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说明 |
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Environmental Debuff - Trial of the Water Dragon
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副本对话 |
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