Land Demolisher: Difference between revisions

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#REDIRECT [[Land Demolisher - Earthquake]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LANDDEMOLISHER.png]]<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' With heavy might, smash your Destroyer onto the ground to create a large crater; causing Chung to go on a rampage and shake the ground with each attack, causing a second hit everytime.
|}
 
<br>
 
== Prerequisites  ==
 
{{PreStart}}
{{PreRow|Class=Chung|Master=5|SP=80|Skill=N/A|Req=N/A}}
{{PreEnd}}
 
<br>
 
== Skill Information  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Initial Attack'''
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Rampage mode'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Affected Commands'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''
|-
| style="border-style: solid; border-width: 1px;" | '''Physical<br>Damage'''<br>
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="6" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 838%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 53% per hit
| style="border-style: solid; border-width: 1px;" rowspan="1" | 5s
| style="border-style: solid; border-width: 1px;" rowspan="6" | '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
| style="border-style: solid; border-width: 1px;" rowspan="6" | 10s
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | ???%
| rowspan="1" | ???% per hit
| rowspan="1" | ??s
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 1592%
| rowspan="1" | 100% per hit
| rowspan="1" | 21s
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | 1843%
| rowspan="1" | 116% per hit
| rowspan="1" | 25s
|}
<br>
 
== Additional Notes ==
*The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
*The quakes prevent opponents from falling over after being launched by combos such as ZZX.
*As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
*Your weapon pulses with a white shine for the duration of the buff.
<br>
{{IPSkills}}
 
[[Category:Chung_Skills]]

Latest revision as of 07:52, 28 June 2022