Template:SkillText: Difference between revisions

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m (Text replacement - "Raven2ndJobSharedPassive.png" to "RavenTransPassive.png")
(Updating switch text to current NA text (character that hits doesn't matter, you just need to have switched))
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{{color|#4488ff|'''Switching Skill (Ciel)'''}}
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Lu =
   | Lu =
{{color|#FF4444|'''Switching Skill (Lu)'''}}
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | LuCiel =
   | LuCiel =
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
   | Combination =
   | Combination =
{{color|#00d921|'''Combination Skill'''}}
{{color|#00d921|'''Combination Skill'''}}
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{{color|#00d921|'''Dyad Skill'''}}
{{color|#00d921|'''Dyad Skill'''}}
*Consumes all [[Combination|Combination Gauge]] when used.
*Consumes all [[Combination|Combination Gauge]] when used.
  | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
*Records the current HP/MP/[[Character Systems|Special Resources]].
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]] or [[Benediction/Stage 1|Benediction]].
}}<noinclude>
}}<noinclude>
== Rose ==
== Rose ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
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{{color|#FFCC00|'''Grenade Skills'''}}
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
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*During transformation, {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
     | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=200 MP
     | G-3 Raptor=30 ECP
     | G-3 Raptor=30 ECP
     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }} is consumed upon reusing to cast [{{{2|}}}]
     }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, "G-Core Extension" buff is applied
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
}}<noinclude>
}}<noinclude>
== Ain ==
== Ain ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
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     }}
     }}
   | Swaying El=
   | Swaying El=
{{color|#ffff99|'''Swaying El Keim'''}}
{{color|#FFFF99|#1F1F1F|'''Swaying El Keim'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
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<!--Add's True Skills -->
<!--Add's True Skills -->
     | ParticleAccelerator = MP consumption decreased by 20.
     | ParticleAccelerator = MP consumption decreased by 20.
* Cooldown decreased by 5 seconds.
*Cooldown decreased by 5 seconds.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
     | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
     | PulseCannon = Damage increased by 1.1 times.
     | PulseCannon = Damage increased by 1.1 times.
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     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
     | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant]. (Up to 5 stacks)
     | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
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     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WindSneakerPassive2.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>

Revision as of 17:22, 3 September 2023

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other