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__NOTOC__{{Languages|Conversion}}
__NOTOC__{{Languages|Convert}}
<div style="float: right;">{{#ev:youtube|vRNHEO1Is70|400}}</div>
{{ForceSkillTabs
|Character=Ara
}}
{{#ev:youtube|fn1W5_e0InE|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MariciSkill5.png]]
| [[File:MariciSkill5.png]]
| {{SkillType|A}} 보유 중인 MP를 30당 기력 1개 비율로 모두 변환시킨다.<br>변환되는 기력 개수에 따라 스킬 재사용 시간이 1초씩 증가한다 (변환 기력 개수 - 1)<br>한번에 6개 이상 변환하면 아군 모두가 일정 시간 동안 슈퍼아머 상태가 된다.
| {{SkillType|A}} Convert all remaining MP into energy. Each Energy cost 30 MP.<br>Increase Skill Cooldown by 1 second per converted energy. (Convert Energy - 1)<br>If you convert 6 or more at once, all allies will enter {{se||Super Armor||pb}} State for a set duration.
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| 스킬 분류<br><font color="aqua">[지원-제], [지원-활]</font>
| | {{SkillText|SkillGroup|Support - Assist|Support - Vitality}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Mode !! colspan=2 | [[Status Effects|[변환]]] !! rowspan=2 | MP Usage<br/>(based on current MP) !! rowspan=2 | Spirit Energy<br/>(based on MP consumed) !! rowspan=2 | Cooldown<br/>(based on Spirit Energy recovered)
|- style="background:{{ColorSel|CharLight|Ara}}"
! Effect !! Duration
|-
|-
| '''{{PvE}}''' || rowspan=2 | Super Armor || 2 Seconds + (0.25 Seconds * [Spirit Energy Recovered - 6]) || rowspan=2 | 30~300 MP || rowspan=2 | +1~10 || rowspan=2 | 5~{{#expr:5 + 10 - 1}} Seconds
! rowspan=2 | Mode !! colspan=2 | {{Se|782|Convert||pb}}<br>(Upon Converting 6 or More Energy) !! colspan=2 | MP Usage !! rowspan=2 | Energy<br/>(based on MP consumed) !! rowspan=2 | Cooldown<br/>(based on Energy recovered)
|-
|-
| '''{{PvP}}''' || 1 Second + (0.25 Seconds * [Spirit Energy Recovered - 6])
! Effect !! Duration !! Initial !! Additional (Max. 9)<br/>(based on current MP & Empty Energy)
|-
| {{PvE}} || rowspan=2 | Super Armor || 5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 30~270 MP || rowspan=2 | +1~10 || rowspan=2 | 5~{{#expr:5 + 10 - 1}} Seconds
|-
| {{PvP}} || 2 Seconds
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Convert|Light, Haste|mp=30|cd=4~11}}
|- style="background:{{ColorSel|CharLight|Ara}}"
*'''Light''' trait only reduces the mp cost of the initial cast.
! colspan=2 | Light Conversion !! colspan=2 | Haste Conversion
|- style="background:{{ColorSel|CharLight|Ara}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || {{#expr: 30 * 0.8}} MP || {{SkillText|Haste|80}} || {{#expr:5 * 0.8}}~{{#expr:(5 + 10 - 1) * 0.8}} Seconds
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*This skill will cosume the most MP that it can get, so it will effectively empty your MP bar to recover Spirit Energy if you have 300 MP or less.
*The minimum requirement to grant {{Se|782|Convert|tt=no}} is 180 MP and 6 empty energy gauge.
*This skill will consume the most MP that it can get, so it will effectively empty your MP bar to recover Energy if you have 300 MP or less.
*Depending on the number of currently possessed orbs, it will only consume MP for however much is needed to leave you at 10.
*Depending on the number of currently possessed orbs, it will only consume MP for however much is needed to leave you at 10.
**If your Spirit Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown).
**If your Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown).
*The cooldown of the skill is calculated based on the following formula: 5 + [Spirit Energy Recovered - 1] Seconds.
*The cooldown of the skill is calculated based on the following formula: 5 + [Energy Recovered - 1] Seconds.
*Due to [[Convert]] being classified as a {{color|#00D8FF|[Support - Vitality]|b=1}} skill, following the class advancement to [[Surya]], granting allies {{Se|782|Convert|tt=no}} will reward you with additional 1-4 energy gauge points.
**Currently, there is an issue with the [[Shamanism]] passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as [[Wishing Star]] immediately after granting you and your allies {{Se|782|Convert|tt=no}}, the player may retain 2–8 energy gauge points after it's skill cast (1–4 from [[Wishing Star]] and an additional 1–4 from the excess generated). This can possibly disable you to immediately obtain {{Se|782|Convert|tt=no}} again after next skill cast usage, due to the restrictions of this skill, forcing you to create a minimum net loss of 10 gauge points in a 4+ man party.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/17/2022 || - || colspan=2 align="left" |  
| 02/17/2022 || rowspan=3 | 03/16/2022 || colspan=2 align="left" |  
*'''Conversion''' added.
*'''Convert''' added.
|-
|-
| 03/03/2022 || - || colspan=2 align="left" |  
| rowspan=2 | 03/03/2022 || colspan=2 align="left" |  
*{{buff|'''Conversion''' buff always applies at maximum duration.}}
*{{buff|{{Se|782|Convert|tt=no}} always applies at maximum duration.}}
|-
| align="left" |
*{{buff|{{Se|782|Convert|tt=no}} duration increased.}}
| align="left" |
*None
|}
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ara}}
|Color={{ColorSel|CharLight|Ara}}
|KR=변환|KRName=Conversion
|KR=변환|KRName=Convert
}}
}}
<br>
<br>
 
{{SkillNav - Marici}}
{{MariciSkills}}

Latest revision as of 01:12, 29 May 2025

  • English
[Active]
Convert all remaining MP into energy. Each Energy cost 30 MP.
Increase Skill Cooldown by 1 second per converted energy. (Convert Energy - 1)
If you convert 6 or more at once, all allies will enter   State for a set duration.
Final Enhanced Skill
Skill Type:
[Support - Assist] • [Support - Vitality]


Requirements

Class Level Required
Marici 50


Skill Information

Mode  
(Upon Converting 6 or More Energy)
MP Usage Energy
(based on MP consumed)
Cooldown
(based on Energy recovered)
Effect Duration Initial Additional (Max. 9)
(based on current MP & Empty Energy)
PvE Super Armor 5 Seconds 30 MP 30~270 MP +1~10 5~14 Seconds
PvP 2 Seconds


Skill Traits

Light ConvertHaste Convert
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%24 MPCooldown decreased to 80%4~11 Seconds
  • Light trait only reduces the mp cost of the initial cast.


Tips and Details

  • The minimum requirement to grant  ConvertConvert is 180 MP and 6 empty energy gauge.
  • This skill will consume the most MP that it can get, so it will effectively empty your MP bar to recover Energy if you have 300 MP or less.
  • Depending on the number of currently possessed orbs, it will only consume MP for however much is needed to leave you at 10.
    • If your Energy bar is full, it will use the base values (30 MP and 5 seconds of cooldown).
  • The cooldown of the skill is calculated based on the following formula: 5 + [Energy Recovered - 1] Seconds.
  • Due to Convert being classified as a [Support - Vitality] skill, following the class advancement to Surya, granting allies  ConvertConvert will reward you with additional 1-4 energy gauge points.
    • Currently, there is an issue with the Shamanism passive that allows the player to exceed the intended maximum of 10 energy gauge points, reaching up to 11–14 points, due to the passive not taking the maximum gauge point limit into account. Visually it will appear as though you possess 10 points, however when using a skill such as Wishing Star immediately after granting you and your allies  ConvertConvert, the player may retain 2–8 energy gauge points after it's skill cast (1–4 from Wishing Star and an additional 1–4 from the excess generated). This can possibly disable you to immediately obtain  ConvertConvert again after next skill cast usage, due to the restrictions of this skill, forcing you to create a minimum net loss of 10 gauge points in a 4+ man party.


Updates

Date Changes
KR NA PvE PvP
02/17/2022 03/16/2022
  • Convert added.
03/03/2022
  •  ConvertConvert always applies at maximum duration.
  •  ConvertConvert duration increased.
  • None


Alternative Names

Server Name Translation
South Korea 변환 Convert