Multi Head Shot: Difference between revisions
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| | | {{color|FFCC00|Shooting Mode|b=1}} | ||
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}} | *Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}} | ||
*30% chance to deal double damage. | *30% chance to deal double damage. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage Chance !! rowspan=2 | Standby Mode Duration !! colspan=2 | Max Hits !! colspan="3" | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Fire !! Additional Fire !! Fire !! Additional Fire !! Initial !! Additional !! Standby | ||
|- | |- | ||
| colspan= | | colspan="11" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds ( | | {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| {{PvP}} || 81% || 117% | | {{PvP}} || 81% || 117% | ||
|- | |- | ||
| colspan= | | colspan="11" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds ( | | {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (Est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per Second || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| {{PvP}} || 163% || 117% | | {{PvP}} || 163% || 117% | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|Rose | ||
|dmg=958, 681 | |dmg=958, 681 | ||
|pvp_dmg=163, 117 | |pvp_dmg=163, 117 | ||
|hits=3, | |hits=3, 0 | ||
| | |hits_max=3, 10 | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
|append=1, Over Strike | |||
}} | }} | ||
*Damage calculations exclude Double Damage effect. | |||
*Damage ranges from 0~100 additional MP consumed. | |||
* | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *The first '''Fire''' occurs immediately when casting the skill. | ||
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | **The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | ||
*MP will be consumed per | *MP will be consumed per second only during the '''Additional Fire''' intervals. | ||
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | *Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | ||
*Even if you do not use {{CZ}} at all, | *Even if you do not use {{CZ}} at all, you will fire the rest of '''Fire''' in constant intervals while in Shooting Mode. | ||
** | **When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode. | ||
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | *The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | ||
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away. | **If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away. | ||
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==Trivia== | ==Trivia== | ||
*This skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Multi_Headshot Multi Headshot]. | *This skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Multi_Headshot Multi Headshot]. | ||
<br> | |||
==Updates== | ==Updates== |
Latest revision as of 16:16, 9 April 2024
[Special Active: Strength] Enter a shooting stance and fire consecutive head shots. During the shooting stance, grants Self BuffSuper ArmorSelf BuffSuper Armor State and neutralizes immunity. | |
Shooting Mode
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Weapon Switch
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Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Double Damage Chance | Standby Mode Duration | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Fire | Additional Fire | Fire | Additional Fire | Initial | Additional | Standby | ||||
Normal | ||||||||||
PvE | 479% | 681% | 30% | 9 Seconds (Est.) | 6 | 0~10 | 100 MP | 0~100 MP | 10 MP per Second | 16 Seconds |
PvP | 81% | 117% | ||||||||
[Enhanced] | ||||||||||
PvE | 958% | 681% | 30% | 9 Seconds (Est.) | 3 | 0~10 | 100 MP | 0~100 MP | 10 MP per Second | 16 Seconds |
PvP | 163% | 117% |
Skill Traits
Heavy Multi Head Shot | Critical Multi Head Shot | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 19.2 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 120 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Over Strike | |||
Normal | Heavy | Normal | Heavy | |
PvE | 2,874% ~ 9,684% | 4,138.56% ~ 13,944.96% | 3,448.8% ~ 11,620.8% | 4,966.27% ~ 16,733.95% |
PvP | 489% ~ 1,659% | 704.16% ~ 2,388.96% | 586.8% ~ 1,990.8% | 844.99% ~ 2,866.75% |
- Damage calculations exclude Double Damage effect.
- Damage ranges from 0~100 additional MP consumed.
Tips and Details
- The first Fire occurs immediately when casting the skill.
- The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
- MP will be consumed per second only during the Additional Fire intervals.
- Pressing after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
- Even if you do not use at all, you will fire the rest of Fire in constant intervals while in Shooting Mode.
- When an extra shot's interval is reached by the end of the skill, it does not get fired. Instead, you will spin the revolvers and end Shooting Mode.
- The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
- If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
- If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
- Oddly the push effect of the forwards shots are much more effective if the enemy is facing away from you. The opposite is true for the pull effect on backwards shots.
- Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
- This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.
Trivia
- This skill is based on DFO's shared Ranger skill Multi Headshot.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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04/21/2016 |
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12/01/2016 | 01/11/2017 |
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04/27/2017 | 05/10/2017 |
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04/05/2018 | 04/18/2018 |
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07/26/2018 | 08/08/2018 |
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08/01/2019 | 08/28/2019 |
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06/09/2022 | 07/06/2022 |
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Alternative Names
Crimson Rose - Skills