Skill Traits: Difference between revisions
From Elwiki
Line 6: | Line 6: | ||
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
! Attribute Name !! Effect | ! Attribute Name !! Effect !! Note | ||
|- | |- | ||
| Enhanced<br>(강화된) || {{*}}Damage increase | | Enhanced<br>(강화된) || {{*}}Damage increase || | ||
|- | |- | ||
| Gigantified<br>(거대화된) || {{*}}Skill radius / size increase | | Gigantified<br>(거대화된) || {{*}}Skill radius / size increase || | ||
|- | |- | ||
| Lighter<br>(가벼워진) || {{*}}MP cost reduced | | Lighter<br>(가벼워진) || {{*}}MP cost reduced || | ||
|- | |- | ||
| Heavier<br>(묵직해진) || {{*}} | | Heavier<br>(묵직해진) || {{*}}Damage increase{{*}}Cooldown time increase || | ||
|- | |- | ||
| Useful<br>(유용해진) || {{*}} | | Useful<br>(유용해진) || {{*}}Amount of hits dealt increased{{*}}Damage decreased || | ||
|- | |- | ||
| Maximized<br>(극대화된) || {{*}}Critical hit rate | | Maximized<br>(극대화된) || {{*}}Ability to always inflict Critical hit rate{{*}}Attack Power decreases to 80% || | ||
|- | |- | ||
| Innovative<br>(역발상) ||{{*}} | | Innovative<br>(역발상) || {{*}}MP cost decreased{{*}}Cooldown increase || | ||
|- | |- | ||
| Critical<br>(치명적인) || {{*}} | | Critical<br>(치명적인) || {{*}}Ability to ignore defense and guard{{*}}MP cost increased || | ||
|- | |- | ||
| Accelerated<br>(가속화된) || {{*}}Cooldown time | | Accelerated<br>(가속화된) || {{*}}Cooldown time decreased || | ||
|- | |- | ||
| Regenerating (1)<br> (재생하는(1)) || {{*}} | | Regenerating (1)<br> (재생하는(1)) || {{*}}Ability to chance of regaining some of the MP used || | ||
|- | |- | ||
| Regenerating (2)<br>(재생하는(2)) || {{*}} | | Regenerating (2)<br>(재생하는(2)) || {{*}}Ability to chance of reducing cooldown time || | ||
|- | |- | ||
| Merciless<br>(무자비한) || {{*}} | | Merciless<br>(무자비한) || {{*}}Ability to cancel Mana Break || Opponent can still mana break if they charging over 100MP. | ||
|- | |- | ||
| Evil<br>(사악한) || {{*}} | | Evil<br>(사악한) || {{*}}Ability to burn Mana || Reduce opponent's MP gain when attacked on certain skill. | ||
|- | |- | ||
| Tough<br>(강인한) || {{*}}Super Armor | | Tough<br>(강인한) || {{*}}Super Armor additional{{*}}Cooldown increase || | ||
|- | |- | ||
| Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase | | Sure-kill (1)<br>(확인사살(1)) || {{*}} Skill Buff duration increase || | ||
|- | |- | ||
| Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase | | Sure-kill (2)<br>(확인사살(2)) || {{*}}Skill Buff effectiveness increase || | ||
|- | |- | ||
| Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase | | Absorbing<br>(흡수하는) || {{*}}Skill's Mana gain will increase || | ||
|- | |- | ||
| Persistent<br>(집요한) || {{*}} | | Persistent<br>(집요한) || {{*}}Ability to reduce KD per hit || Breached or Reached KD Limit still knockdown opponents if certain skill hits. | ||
|- | |- | ||
| Transcendent<br>(초월한) || {{*}} Skill will change to a different type | | Transcendent<br>(초월한) || {{*}} Skill will change to a different type || | ||
|- | |- | ||
| Tenacious<br>(끈질긴) || {{*}} Skill staying power increased | | Tenacious<br>(끈질긴) || {{*}} Skill staying power increased || Unknown (Need Testing) | ||
|} | |} | ||
{{Guides}} | {{Guides}} |