Diabolic Esper: Difference between revisions
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== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Diabolic Esper KR}} | |||
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{{CX}} 225% Mag. Damage<br> | {{CX}} 225% Mag. Damage<br> | ||
{{CNAZ}} 200% Mag. Damage | {{CNAZ}} 200% Mag. Damage | ||
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| [[File:DEcombo4.png]] | | [[File:DEcombo4.png]] | ||
| '''Spatial Warp | | '''Spatial Warp''' | ||
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | ||
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| [[File:DEcombo3.png]] | | [[File:DEcombo3.png]] | ||
| '''Spatial Tug | | '''Spatial Tug''' | ||
After doing {{CZ}}{{CZ}}{{CX}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You will be in super armor during the pull. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end. | After doing {{CZ}}{{CZ}}{{CX}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You will be in super armor during the pull. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}} | | align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}} | ||
| '''Spatial Explosion | | '''Spatial Explosion''' | ||
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a group of spatial orbs that explodes upon contact. | After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a group of spatial orbs that explodes upon contact. | ||
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== Skills == | == Skills == | ||
{{:Diabolic Esper/Skills-KR}} | |||
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