Nasod Armor Mode - Overlimit: Difference between revisions

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| {{SkillType|P}} Enables you to use Nasod Armor commands. Press {{CZ}} or {{CX}} to activate the command after pressing {{CNAZ}}, {{CNAX}} or skill button while in Dynamo Configuration Mode (Awakening) is activated.<br>
| {{SkillType|P}} Enables you to use Nasod Armor commands. Press {{CZ}} or {{CX}} to activate the command after pressing {{CNAZ}}, {{CNAX}} or skill button while in Dynamo Configuration Mode (Awakening) is activated.<br>
- Skills: Check skill description for skill applicable with Nasod Armor Mode.<br>
- Skills: Check skill description for skill applicable with Nasod Armor Mode.<br>
- Commands: ZZZ[Z], ZZZ[X], ZZX[X] (1st Job), XXZZ~[Z], XX[X], >>ZZ[Z], >>XX[X] (1st Job),  >>^X[X]
- Commands: ZZZ[Z], ZZZ[X], ZZX[X] (1st Job), XXZZ~[Z], XX[X]Z, XXX[X]X, →→ZZ[Z], →→XX[X] (1st Job)<br>
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Damage is cancelled when hit by Nasod Armor combo. Continue pressing to use Nasod Armor combo again.<br><br>
Damage is cancelled when hit by Nasod Armor combo. Continue pressing to use Nasod Armor combo again.<br>
Increases the damage of Nasod Armor Commands and gains the abilities of Overlimit as well as teleportation.
Increases the damage of Nasod Armor Commands and gains the abilities of Overlimit as well as teleportation.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Overlimit Cooldown<br>Increase !! colspan=3 | Cost and gain amount when<br>attacking in different modes !! rowspan=2 | Nasod Armor Command<br>Attack Damage
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Special Active Cooldown Increase<br>(While in Configuration Mode) !! colspan=3 | Cost Recovery based on current Mode !! rowspan=2 | Nasod Armor Command<br>Attack Damage
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 1.3x || rowspan=4 | 100% || rowspan=4 colspan=2 | +10% || +40%
| align="left" | 1 || 15 || rowspan=4 | 1.3x || rowspan=4 | 100% || rowspan=4 | 10% as MP || rowspan=4 | 10% as DP || +40%
|-
|-
| align="left" | 2 || 31 || +50%
| align="left" | 2 || 31 || +50%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Overlimit Cooldown<br>Increase !! colspan=3 | Cost and gain amount when<br>attacking in different modes
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Special Active Cooldown Increase<br>(While in Configuration Mode) !! colspan=3 | Cost Recovery based on current Mode
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
! Chance !! Configuration Mode<br>(Awakening) !! Dissolution Mode<br>(Non-Awakening)
|-
|-
| align="left" | 1 || 15 || rowspan=4 | 1.6x || rowspan=4 | 50% || rowspan=4 colspan=2 | +5%
| align="left" | 1 || 15 || rowspan=4 | 1.6x || rowspan=4 | 50% || rowspan=4 | 5% as MP || rowspan=4 | 5% as DP
|-
|-
| align="left" | 2 || 31
| align="left" | 2 || 31
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**([[Add|Tracer]]): [[Energy Boom]], [[Void Breaker]], [[Neutron Bomb]].
**([[Add|Tracer]]): [[Energy Boom]], [[Void Breaker]], [[Neutron Bomb]].
**([[Diabolic Esper#Transcendence|Diabolic Esper : Transcendent]]): [[Void Impact]].
**([[Diabolic Esper#Transcendence|Diabolic Esper : Transcendent]]): [[Void Impact]].
*Nasod Armor combos gives a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of him and restart his combo.
*When hit during Nasod Armor command's animations, immediately consume 20 DP to guard against the attack and completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of you and restart your combo.
**The teleportation has unlimited range.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.  
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.  
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it. Note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if you have invested a large amount of DP Charge and DP Consumption Reduction, you can repeatedly counter your opponent in a battle of attrition.
=== Nasod Armor Commands===
=== Nasod Armor Commands===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! [[Time Tracer]]
! [[Time Tracer]]
|-
|-
| {{CNA}}'''ZZ(ZzzzZ)'''
| {{CNA}}{{CNAZ}}{{CNAZ}}{{CNAConZ}}'''
|-
|-
| {{CNA}}'''XX(X~X)'''
| {{CNA}}{{CNAX}}{{CNAX}}{{CNAHoldX}}'''
|}
|}
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== Tips and Details ==  
== Tips and Details ==  
*The in-game tooltip incorrectly states that the cooldown would increase by 1.5 times when it's supposed to be "increased to" 1.5 times. For example, [[Moonlight Rhapsody]]'s cooldown in Configuration Mode would be 23 seconds (rounded).
*The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected.
*In PvP, Nasod Armor combos are not recommended against characters with high Light resistance since they can easily escape from the initial slam.
*In PvP, Nasod Armor combos are not recommended against characters with high Light resistance since they can easily escape from the initial teleport's [[Status Effects|Faint]].
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