Phoenix Talon/ModA: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
No edit summary |
||
Line 71: | Line 71: | ||
| {{formatnum:{{#expr: 417*7}}}}% || {{formatnum:{{#expr: 417*15}}}}% | | {{formatnum:{{#expr: 417*7}}}}% || {{formatnum:{{#expr: 417*15}}}}% | ||
|} | |} | ||
*Average | *Average assumes 7 hits. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits. | *The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits. | ||
**The number of hits the skill deals typically tapers off the farther away a target is, so close | **The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not. | ||
**Super armor targets will take | **Super armor targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits. | ||
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them. | *In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them. | ||
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however. | *This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however. |