Sharpshooter Syndrome/ModA: Difference between revisions

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*Unlike the original, allies underneath the visuals will not obtain the buff.
*Unlike the original, allies underneath the visuals will not obtain the buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
**Unlike the original, the caster will always obtain the buff, as it is granted immediately upon casting.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.