Diabolic Esper: Difference between revisions
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| [[File:DEcombo3.png]] | | [[File:DEcombo3.png]] | ||
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After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. | ||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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| [[File:DEcombo4.png]] | | [[File:DEcombo4.png]] | ||
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After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | ||
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| [[File:DEcombo5.png]] | | [[File:DEcombo5.png]] | ||
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After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you. | ||
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