Install - Zero Kelvin Generator: Difference between revisions
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__NOTOC__{{Languages|Install - Zero Kelvin Generator}} | __NOTOC__{{Languages|Install - Zero Kelvin Generator}} | ||
{{#ev:youtube|uRY6GXS-_U0|400|right}} | |||
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| [[File:MMSkill7.png]] | | [[File:MMSkill7.png]] | ||
| {{SkillType|SA|S}} Dynamo is changed to enter Zero Kelvin Generator mode.<br>When activated, install a drone that releases an aura that freezes nearby enemies. The caster can move freely after installing the drone.<br>The drone will create a shockwave every 3 | | {{SkillType|SA|S}} Dynamo is changed to enter Zero Kelvin Generator mode.<br>When activated, install a drone that releases an aura that freezes nearby enemies. The caster can move freely after installing the drone.<br>The drone will create a shockwave every 3 seconds to deal damage.<br>The shockwave will recover DP depending on the number of enemies nearby. Enemies hit more than 3 times by the drone will receive more damage for a certain duration. | ||
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! rowspan="4" | Mode !! colspan="2" | Damage (Physical) !! rowspan="4" | Duration !! colspan="4" | {{se|527|Zero Kelvin Generator||ed}} !! rowspan="4" | {{se||Freeze}} Duration !! colspan="2" | Max hits !! rowspan="4" | MP Usage !! rowspan="4" | Cooldown | ! rowspan="4" | Mode !! colspan="2" | Damage (Physical) !! rowspan="4" | Duration !! colspan="4" | {{se|527|Zero Kelvin Generator||ed}} !! rowspan="4" | {{se||Freeze}}<br>Duration !! colspan="2" | Max hits !! rowspan="4" | MP Usage !! rowspan="4" | Cooldown | ||
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! rowspan=3 | Freeze !! rowspan=3 | Shockwave !! rowspan=3 | Max Stacks !! colspan="3" | {{se|528|Zero Kelvin Generator||ed}}<br> | ! rowspan=3 | Freeze !! rowspan=3 | Shockwave !! rowspan=3 | Max Stacks !! colspan="3" | {{se|528|Zero Kelvin Generator||ed}}<br>(Upon reaching 3 Stacks) !! rowspan=3 | Freeze !! rowspan=3 | Shockwave | ||
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! colspan=2 | | ! colspan=2 | Damage Received Increase {{Stat|A|RD}} !! rowspan=2 | Duration | ||
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! Normal !! DMP | ! Normal !! DMP | ||
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! rowspan=3 | Mode !! colspan=3 | Killing Blow (2) Install - Zero Kelvin Generator !! colspan=2 | Haste Install - Zero Kelvin Generator | ! rowspan=3 | Mode !! colspan=3 | Killing Blow (2) Install - Zero Kelvin Generator !! colspan=2 | Haste Install - Zero Kelvin Generator | ||
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! rowspan=2 | Attribute Effect !! colspan=2 | | ! rowspan=2 | Attribute Effect !! colspan=2 | Damage Received Increase<br>against debuffed targets !! rowspan=2 | Attribute Effect !! rowspan=2 | Cooldown | ||
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! Normal !! DMP | ! Normal !! DMP | ||
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== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Add | ||
|dmg=392, 610 | |||
| | |pvp_dmg=119, 231 | ||
|hits=3, 6 | |||
|passive1=Transformation: Offensive Mode | |||
}} | |||
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<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
MMSkill2.png; Dynamo Factory - Enhanced Transformation; | |||
MMSkill10.png; Transformation: Offensive Mode Locked-Expert; | |||
DomPassive1.png; Energy Flow; | |||
}} | |||
<br> | <br> | ||
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*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds. | *It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds. | ||
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing). | **It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing). | ||
*''' | *'''Damage Received Increase''' is additive to the All Damage multiplier. | ||
**Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by: | **Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by: | ||
***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP) | ***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP) |