Injection Stigma: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#DC6E6E" | |- style="background:#DC6E6E" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Evil Overrun Activation !! colspan=3 | Evil Invasion !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:#DC6E6E" | |- style="background:#DC6E6E" | ||
! | ! Damage(Physical) !! Max Hits !! Damage(Physical) !! Hit Frequency !! Duration | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 30 || 134 | | align="left" | 1 || rowspan="2" | 30 || 134% || rowspan="20" | 4 || 43% || rowspan="20" | 1 Hit per second || 11 Seconds || rowspan="20" | 25 MP || rowspan="30" | 6 Seconds | ||
|- | |- | ||
| align="left" | 2 || 138% || 44% || 11.2 Seconds | | align="left" | 2 || 138% || 44% || 11.2 Seconds |
Revision as of 17:47, 25 August 2014
[Active - Annihilation] |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Knight | Lv. 20 | 30 | 3 | Dark Wave |
Skill Information
Skill Level | Level Required | Evil Overrun Activation | Evil Invasion | Duration | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Damage(Physical) | Max Hits | Damage(Physical) | Hit Frequency | Duration | |||||
1 | 30 | 134% | 4 | 43% | 1 Hit per second | 11 Seconds | 25 MP | 6 Seconds | |
2 | 138% | 44% | 11.2 Seconds | ||||||
3 | 31 | 143% | 46% | 11.4 Seconds | |||||
4 | 34 | 147% | 47% | 11.6 Seconds | |||||
5 | 37 | 151% | 49% | 11.8 Seconds | |||||
6 | 40 | 156% | 50% | 12 Seconds | |||||
7 | 43 | 160% | 51% | 12.2 Seconds | |||||
8 | 46 | 164% | 53% | 12.4 Seconds | |||||
9 | 49 | 169% | 54% | 12.6 Seconds | |||||
10 | 52 | 173% | 56% | 12.8 Seconds | |||||
11 | 55 | 178% | 57% | 13 Seconds | |||||
12 | 58 | 182% | 58% | 13.2 Seconds | |||||
13 | 61 | 186% | 60% | 13.4 Seconds | |||||
14 | 64 | 191% | 61% | 13.6 Seconds | |||||
15 | 67 | 195% | 63% | 13.8 Seconds | |||||
16 | 70 | 199% | 64% | 14 Seconds | |||||
17 | 73 | 204% | 65% | 14.2 Seconds |
Tips and Details
- This skill is affected by Blood Hit
- Although damage is continuous, there is a hitstun only on the initial hit.
- It is mainly used to fill up the Awakening/Gale Gauge quickly.