Intense Strike: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) m (Shironsaki moved page Powerful Strike to Intense Strike) |
m (Text replacement - "Powerful[_ ]Strike" to "Intense Strike") |
||
Line 3: | Line 3: | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:Intense Strike.png]] | ||
| '''[Passive]''' Amplify the damage of '''Actives''' at the cost of increasing cooldown time. | | '''[Passive]''' Amplify the damage of '''Actives''' at the cost of increasing cooldown time. | ||
|} | |} | ||
Line 41: | Line 41: | ||
== Trivia == | == Trivia == | ||
*In KR, this passive was originally named as ''' | *In KR, this passive was originally named as '''Intense Strike'''. | ||
<br> | <br> | ||
Revision as of 07:06, 1 January 2015
File:Intense Strike.png | [Passive] Amplify the damage of Actives at the cost of increasing cooldown time. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Lord Knight | Lv. 20 | 50 | 4 | Counter Patience |
Skill Information
Skill Level | Level Required | Additional Damage | Cooldown Time |
---|---|---|---|
1 | 50 | 1.5% | +2% |
2 | 3.0% | +4% | |
3 | 53 | 4.5% | +6% |
4 | 57 | 6.0% | +8% |
5 | 61 | 7.5% | +10% |
6 | 65 | 9.0% | +12% |
7 | 69 | 10.5% | +14% |
8 | 73 | 12% | +16% |
Trivia
- In KR, this passive was originally named as Intense Strike.
Updates
- 11/06/2014 KR
- Damage and Cooldown Increase effect Increased.