Leg Shot: Difference between revisions
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<div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div> | <div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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|} | |} | ||
== Requirements == | |||
{ | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |||
< | |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center> | |||
|- | |||
| [[Deadly Chaser]] | |||
| <center>Lv5</center> | |||
| <center>75SP</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 230% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 Seconds | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 256% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 37.5% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 315% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52.5% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 7 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% Decrease | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds | |||
{{!}}} | |||
}} | |||
{{DCSkills}} | {{DCSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 08:59, 18 May 2012
|
[Active] Chung shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced. |
Requirements
Deadly Chaser |
Skill Information
NA
Skill Level | Damage | Max Hits | DeBuff | Duration | MP Usage | Cool Down | |
Movement | Jump | ||||||
1 | 230% | 1(2 at point blank) | 30% Decrease | 4% Decrease | 4 Seconds | 30 MP | 6 Seconds |
2 | 256% | 37.5% Decrease | 8% Decrease | 5 Seconds | |||
3 | 284% | 45% Decrease | 12% Decrease | 6 Seconds | |||
4 | 315% | 52.5% Decrease | 16% Decrease | 7 Seconds | |||
5 (M) | 350% | 60% Decrease | 20% Decrease | 8 Seconds |
KR
Skill Level | Damage | Max Hits | DeBuff | Duration | MP Usage | Cool Down | |
Movement | Jump | ||||||
1 | 1(2 at point blank) | 30 MP | 7 Seconds | ||||
2 | |||||||
3 | |||||||
4 | |||||||
5 (M) | 500% | 40% Decrease | 15% Decrease | 10 Seconds |