Tactical Field - Raid: Difference between revisions
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Revision as of 14:30, 12 May 2015
[Special Active] Deploy a stationary field which reloads your blue cannonballs and provides your party with Additional Damage and recover MP at certain intervals while inside. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Endurance |
Level 45 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) |
MP Recovery | Damage Bonus | MP Gain Interval | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 45 | 653% | +?? MP | 11% | 1.6 Seconds | 8 Seconds | 150 MP | 17 Seconds |
2 | 682% | +?? MP | 12% | |||||
3 | 48 | 712% | +?? MP | 13% | ||||
4 | 52 | 741% | +?? MP | 14% | ||||
5 | 56 | 771% | +?? MP | 15% | ||||
6 | 60 | 800% | +?? MP | 16% | ||||
7 | 64 | 829% | +?? MP | 17% | ||||
8 | 68 | 859% | +14 MP | 18% | ||||
9 | 72 | 888% | +14 MP | 19% | ||||
10 | 76 | 917% | +?? MP | 20% | ||||
11 | 80 | 947% | +?? MP | 21% | ||||
12 | 84 | 976% | +?? MP | 22% |
Tips and Details
- MP is recovered at the end of each interval.
Trivia
- The original skill, Tactical Field, recovered MP and provided super armor (like Tactical Field - Endurance), but did not increase attack.
- This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Alternative Names
Server | Name | Translation |
---|---|---|
France | Champ tactique - Pillage | Tactical Field - Pillage |
Updates
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- MP gain interval did not change, so more MP is gained.
- Range increased.
- Execution speed increased.
- Duration increased from 8 seconds to 10 seconds.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
- 02/05/2015 KR
- MP Recovery decreased.
- Damage Increase decreased.
- Duration decreased.