Cannonball: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Heavy Barrel]] || 15 | | [[Heavy Barrel]] || 15 | ||
|} | |} | ||
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| align="left" | 15 || 100% || 227% || 762% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | | align="left" | 15 || 100% || 227% || 762% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 120% || 247% || 832% | ||
|} | |} | ||
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| align="left" | 15 || 40% || 90% || 304% | | align="left" | 15 || 40% || 90% || 304% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 48% || 98% || 332% | ||
|} | |} | ||
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|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan=5 | Empowered Cannonball !! colspan= | ! colspan=5 | Empowered Cannonball !! colspan=2 | Haste Cannonball | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Weapon Hit !! Air Shot !! Explosion !! Cooldown | ! Weapon Hit !! Air Shot !! Explosion !! Cooldown | ||
|- | |- | ||
| | | 40 || rowspan=2 | {{SkillText|Empowered|120}} || 120% || 272.4% || 914.4% || rowspan=2 | {{SkillText|Haste|80}} || rowspan=2 | 5.6 Seconds | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 144% || 296.4% || 998.4% | ||
|} | |} | ||
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! Weapon Hit !! Air Shot !! Explosion | ! Weapon Hit !! Air Shot !! Explosion | ||
|- | |- | ||
| | | 40 || 48% || 108% || 364.8% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 57.6% || 117.6% || 398.4% | ||
|} | |} | ||
<br> | <br> |
Revision as of 22:06, 18 August 2017
File:HeavyBarrel1.png | [Active] Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additonal energy charge while in Super Armor State. Use the up/down arrow to adjust where to fire. Depending on energy charge, damage and size will increase. |
Weapon Switch
| |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Heavy Barrel | 15 |
Skill Information
PvE
Character Level | Damage (Physical) | Charged | ECP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Weapon Hit | Air Bullet | Explosion | Damage Increase | Size Increase | Duration | |||
15 | 100% | 227% | 762% | +50% | 1.5 Seconds | 30 ECP | 7 Seconds | |
[Enhanced] | 120% | 247% | 832% |
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
Weapon Hit | Air Bullet | Explosion | |
15 | 40% | 90% | 304% |
[Enhanced] | 48% | 98% | 332% |
Skill Traits
PvE
Empowered Cannonball | Haste Cannonball | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | ||
Weapon Hit | Air Shot | Explosion | Cooldown | |||
40 | Damage increased to 120% | 120% | 272.4% | 914.4% | Cooldown decreased to 80% | 5.6 Seconds |
[Enhanced] | 144% | 296.4% | 998.4% |
PvP
Empowered Cannonball | |||
---|---|---|---|
Level Required | Details | ||
Weapon Hit | Air Shot | Explosion | |
40 | 48% | 108% | 364.8% |
[Enhanced] | 57.6% | 117.6% | 398.4% |
Tips and Details
- Currently bugged, Air Shot and Explosion damage are increased by 1.08 times and 1.09 times instead of 1.2 times.
- Because of this, Empowered [Enhanced] Cannonball can deal up to 1,438.4% Physical damage when fully charged.
- There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
- Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
- The Air Bullet counts as a projectile and can be absorbed.
- When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
Updates
- 01/07/2016 KR
- Cannonball explodes upon impact.
- 04/21/2016 KR
- Casting Speed increased.
- Damage increase after charged.
- 07/28/2016 KR
- Tooltip error fixed.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE Air Bullet damage increased.
- PvE Explosion damage increased.
- PvP damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 캐넌볼 | Cannonball |
China (Simplified Chinese) | 加农炮 | Cannonball |
France | Boulet de canon | Cannonball |
Brazil | Bala de canhão | Cannonball |