Template:SkillText: Difference between revisions
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| Headshot= | | Headshot= | ||
<font color="FFCC00">'''Head Shot'''</font> | <font color="FFCC00">'''Head Shot'''</font> | ||
*Pierces all enemies | *Pierces through all enemies. | ||
*33% chance | *33% chance of dealing double damage. | ||
| Double Gunhawk= | | Double Gunhawk= | ||
<font color="FFCC00">'''Tracking Hawk'''</font> | <font color="FFCC00">'''Tracking Hawk'''</font> | ||
*Press the skill key to throw | *Press the skill key to throw an additional 2 times.. | ||
*When | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return | *Does not return if you are too far from the skill. | ||
* | *Additional throws grants Super Armor effect and immunity against disable type status effects. | ||
| Fake Shot= | | Fake Shot= | ||
<font color="FFCC00">'''Fake Shot'''</font> | <font color="FFCC00">'''Fake Shot'''</font> | ||
* | *Upon successful revolver hit, shoot from behind the enemy. | ||
* | *Upon a failed hit, recover half of the consumed ECP. | ||
| Chain Snatch= | | Chain Snatch= | ||
<font color="FFCC00">''' | <font color="FFCC00">'''Remove'''</font> | ||
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | *While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets) | ||
| Sonic Spike= | | Sonic Spike= | ||
<font color="FFCC00">'''Nimble Judgment'''</font> | <font color="FFCC00">'''Nimble Judgment'''</font> | ||
*While using the skill, | *While using the skill, use the [{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack. | ||
| Gun Dance= | | Gun Dance= | ||
<font color="FFCC00">'''Skilled Shooter'''</font> | <font color="FFCC00">'''Skilled Shooter'''</font> | ||
*While using the skill, {{CZ}} or {{CX}} | *While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state. | ||
| Revolver Mastery= | | Revolver Mastery= | ||
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | <font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font> | ||
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*2nd Job: [[Bloody Chain]] | *2nd Job: [[Bloody Chain]] | ||
*2nd Job: [[Kill Point]] | *2nd Job: [[Kill Point]] | ||
*Transcendence: [[Chain Viper]] | |||
*Transcendence: [[Dancing Rush]] | |||
*Transcendence: [[Punishment]] | |||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
* | *For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| AimedStrike = Enemies hits "Cannot Dash" for 3 sec. | | AimedStrike = Enemies hits "Cannot Dash" for 3 sec. | ||
| BurstGrenade = Explosive Shot radius increased 1.2 times. | | BurstGrenade = Explosive Shot radius increased 1.2 times. | ||
| Headshot = | | Headshot = Double damage chance increased to 45% | ||
| DoubleGunHawk = Damage is increased by 1.1 times. | | DoubleGunHawk = Damage is increased by 1.1 times. | ||
*Cooldown is decreased by 2 seconds. | *Cooldown is decreased by 2 seconds. | ||
| FakeShot = Damage is increased by 1.1 times. | | FakeShot = Damage is increased by 1.1 times. | ||
*On failure, ECP recovery is increased to 75%. | *Upon a failed hit, ECP recovery is increased to 75% | ||
On failure, ECP recovery is increased to 75%. | |||
| G-35L Flash Grenade=Explosion Range is increased by 30%. | | G-35L Flash Grenade=Explosion Range is increased by 30%. | ||
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. | *On successful hit, inflicting [[Status Effects/Faint|[Faint]]]. |
Revision as of 14:01, 3 January 2018