Double Gunhawk: Difference between revisions
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| align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | | align=left | 15 || 276% || 287% || 292% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds | ||
|- | |- | ||
| align=left | [Enhanced] || | | align=left | [Enhanced] || 303% || 316% || 321% || 12 Seconds | ||
|} | |} | ||
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| align=left | 15 || 110% || 115% || 117% | | align=left | 15 || 110% || 115% || 117% | ||
|- | |- | ||
| align=left | [Enhanced] || | | align=left | [Enhanced] || 120% || 125% || 128% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: | *With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly {{formatnum:{{#expr: 303*12 + 316*14 + 321*16}}}}% ({{formatnum:{{#expr: 120*12 + 125*14 + 128*16}}}}% in PvP) Physical Damage when '''[Enhanced]'''. | ||
**The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. |
Revision as of 21:25, 27 April 2018
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 276% | 287% | 292% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 303% | 316% | 321% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 110% | 115% | 117% |
[Enhanced] | 120% | 125% | 128% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
MP Cost | ||
MP Usage decreased to 80% | 160 MP | Skill will burn 2 MP per hit |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 13,196% (5,238% in PvP) Physical Damage when [Enhanced].
- The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) 04/18/2018 (NA)
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
China (Simplified Chinese) | 双鹰回旋 | Double Hawk Boomerang |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |