Artillery Strike - Quantum Ballista/ModA: Difference between revisions
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*Unlike its regular variant, this Skill has automatic lock-on, smaller blast radius and cannot be delayed or lock-onto enemies behind Chung. | *Unlike its regular variant, this Skill has automatic lock-on, smaller blast radius and cannot be delayed or lock-onto enemies behind Chung. | ||
**The Skill Freeze lingers enough for most of the shells to collide, unlike its regular variant. | **The Skill Freeze lingers enough for most of the shells to collide, unlike its regular variant. | ||
*The Skill's lock-on range seems to be that of a cube, from where Chung is standing: Frontal range is roughly 2 screens, Vertical range is about 5 platforms and | *The Skill's lock-on range seems to be that of a cube, '''from where Chung is standing''': Frontal range is roughly 2 screens, Vertical range is about 5 platforms and Depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[11-6|Forgotten Elrian Sanctum]]. | ||
*The lock-on reticle is only indicative of the targeted enemy, '''NOT''' where a missile is going to land. | *The lock-on reticle is only indicative of the targeted enemy, '''NOT''' where a missile is going to land. | ||
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if its behind or a huge distance away from Chung or the initial lock-on position. | **As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if its behind or a huge distance away from Chung or the initial lock-on position. |
Revision as of 04:41, 30 June 2018
- English
[Special Active: Bravery] [Mod] Search ahead to drop bombs on enemies ahead. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Fatal Phantom | 99 | Artillery Strike - Quantum Ballista |
Skill Information
PvE
Level Required | Damage | Number of Missiles |
Ammo Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Bullet Attack (Physical) |
Blast (Magical) | |||||
99 | 36% | 1519% | 6 | 6 | 300 MP | 21 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Bullet Attack (Physical) |
Blast (Magical) | |
35 | 11% | 519% |
Skill Traits
Reversed Artillery Strike - Quantum | Heavy Artillery Strike - Quantum Ballista | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Usage | Cooldown | Cooldown | ||
MP Usage decreased to 80% Cooldown increased to 150% |
240 MP | 31.5 Seconds | Damage increased to 144% Cooldown increased to 120% |
42 Seconds |
Tips and Details
- Unlike its regular variant, this Skill has automatic lock-on, smaller blast radius and cannot be delayed or lock-onto enemies behind Chung.
- The Skill Freeze lingers enough for most of the shells to collide, unlike its regular variant.
- The Skill's lock-on range seems to be that of a cube, from where Chung is standing: Frontal range is roughly 2 screens, Vertical range is about 5 platforms and Depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in Forgotten Elrian Sanctum.
- The lock-on reticle is only indicative of the targeted enemy, NOT where a missile is going to land.
- As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if its behind or a huge distance away from Chung or the initial lock-on position.
Updates