Sonic Jump: Difference between revisions
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! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}% | | {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}% | ||
| {{formatnum:{{#expr: (1502 + 1000*4)*1.15}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15}}}}% | | {{formatnum:{{#expr: (1502 + 1000*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}% | | {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}% | ||
| {{formatnum:{{#expr: (543 + 361*4)*1.15}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15}}}}% | | {{formatnum:{{#expr: (543 + 361*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}% | ||
|} | |} | ||
*Average damage assumes 4 '''Nano Machine Explosion''' hits | *Average damage assumes 4 '''Nano Machine Explosion''' hits |
Revision as of 18:19, 3 September 2019
File:SonicJump.png | [Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Normal | DP Mode | |||
30 | % | % | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
[Enhanced] | 1502% | 1000% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Charge | Nano Machine Explosion | |
30 | % | % |
[Enhanced] | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Total Damage
Mode | Regular | |||||||
---|---|---|---|---|---|---|---|---|
Normal | DP Mode (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 5,502% | 11,502% | 7,922.88% | 16,562.88% | 6,327.3% | 13,227.3% | 9,111.31% | 19,047.31% |
PvP | 1,987% | 4,153% | 2,861.28% | 5,980.32% | 2,285.05% | 4,775.95% | 3,290.47% | 6,877.37% |
- Average damage assumes 4 Nano Machine Explosion hits
Tips and Details
- While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable of taking significantly more hits.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 소닉 점프 | Sonic Jump |