Rakshasa Inferno/ModA: Difference between revisions
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|Skill=Rakshasa Inferno | |Skill=Rakshasa Inferno | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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== Total Damage == | == Total Damage == | ||
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== Tips and Details == | == Tips and Details == | ||
*The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically. | *The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically. | ||
* | *Since each of the explosions are a separate hitbox, it is possible to have 2 explosions connect on any enemy in the game positioned between two spheres. Only wide enough enemies like [[13-5|Iserlohn Core (2nd Room)]] can take all hits from the skill. | ||
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{{buff|MP Usage decreased.}} | {{buff|MP Usage decreased.}} | ||
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| 09/11/2019 || | | 09/11/2019 || 09/25/2019 || colspan=2 align="left" | | ||
{{buff|Cooldown decreased<!-- 22 sec -->.}} | {{buff|Cooldown decreased<!-- 22 sec -->.}} | ||
*'''Empowered''' trait changed to '''Critical'''. | *'''Empowered''' trait changed to '''Critical'''. |
Revision as of 20:38, 25 September 2019
- English
[Special Active: Bravery] [Mod] Conjure the purifying flames of the Rakshasa and incinerate everything ahead. | |
Energy Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Devi | 99 | Rakshasa Inferno |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | Spirit Energy | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Energy Release | Energy Explosion | Energy Release | Energy Explosion | ||||
99 | 387% | 4223% | ? | 7 | -5 | 120 MP | 22 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Energy Release | Energy Explosion | |
99 | 140% | 1528% |
Skill Traits
Haste Rakshasa Inferno | Critical Rakshasa Inferno | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Cooldown decreased to 80% | 17.6 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
156 MP |
Total Damage
Mode | Regular | |
---|---|---|
Average | Maximum | |
PvE | -% | -% |
PvP | -% | -% |
- Average assumes 2 Energy Explosion hits.
Tips and Details
- The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically.
- Since each of the explosions are a separate hitbox, it is possible to have 2 explosions connect on any enemy in the game positioned between two spheres. Only wide enough enemies like Iserlohn Core (2nd Room) can take all hits from the skill.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/07/2019 | 03/27/2019 |
▲ MP Usage decreased. | |
09/11/2019 | 09/25/2019 |
▲ Cooldown decreased.
|
Alternative Names