Vibe Shot: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Skill Level !! Level Required !! | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Active Skills) | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Activation Chance !! Damage (Magical) !! MP Gain Increase !! Max Number of Targets !! Reactivation Cooldown | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | | align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
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|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Skill Level !! Level Required !! | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Vibration<br>(On hit with Arrow Commands or Active Skills) | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Activation Chance !! Damage (Magical) | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4" | 35% || rowspan="4" | 257% | | align="left" | 1 || 60 || rowspan="4" | 35% || rowspan="4" | 257% |
Revision as of 02:33, 20 February 2020
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Vibration (On hit with Arrow Commands or Active Skills) | ||||
---|---|---|---|---|---|---|
Activation Chance | Damage (Magical) | MP Gain Increase | Max Number of Targets | Reactivation Cooldown | ||
1 | 60 | 35% | 3428% | +1% | 3 | 2 Seconds |
2 | 66 | +3% | ||||
3 | 68 | +5% | ||||
4 | 99 | +7% |
PvP
Skill Level | Level Required | Vibration (On hit with Arrow Commands or Active Skills) | |
---|---|---|---|
Activation Chance | Damage (Magical) | ||
1 | 60 | 35% | 257% |
2 | 66 | ||
3 | 68 | ||
4 | 99 |
Tips and Details
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- When used with Siege , the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2009 | 07/20/2011 |
| |
07/04/2013 | - |
▲ Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness. | |
06/25/2014 | - |
| |
02/05/2015 | - |
▼ Chance of Effect decreased. ▼ MP Regen when Hit decreased. | |
07/23/2015 | - |
▲ Hitstun increased. ▲ Damage increased. | |
01/12/2017 | - |
| |
08/24/2017 | - |
▼ Hitstun removed. | |
04/05/2018 | - |
▼ Damage decreased. | |
09/20/2018 | 10/11/2018 |
▲ Damage increased. ▲ Activation Chance increased. | |
10/11/2018 | 10/31/2018 |
▼ Reactivation Cooldown added.
|
Alternative Names