Nasod Armor Mode - Battle Gear: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Void | *Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Static Field]] and [[Conqueror]]. | ||
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though. | **Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though. | ||
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst 20DP of his DP Gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there. | *His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst 20DP of his DP Gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there. |
Revision as of 21:06, 19 December 2013
- English
File:AddPassive4.png | [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychics Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | Reduction of DP Usage | Extended Combos Damage Increase |
---|---|---|---|
1 | 15 | - | - |
2 | - | - | |
3 | 16 | - | - |
4 | 19 | 7.3% | +19% |
5 | 22 | 8% | +22% |
6 | 25 | 8.8% | +25% |
7 | 28 | 9.5% | +28% |
8 | 31 | 10.3% | +31% |
9 | 34 | 11% | +34% |
10 | 37 | 11.8% | +37% |
11 | 40 | 12.5% | +40% |
12 | 43 | - | - |
13 | 46 | - | - |
14 | 49 | - | - |
15 | 52 | - | - |
16 | 55 | - | - |
17 | 58 | - | - |
18 | 61 | - | - |
19 | 64 | - | - |
20 (M) | 67 | - | - |
Tips and Details
- Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], Void Breaker, Energy Boom, Mind Break, Neutron Bomb, Pulse Cannon, EMP Shock, Static Field and Conqueror.
- Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
- His combo extensions will give him a variant of Chung's Heavy Stance, when hit during the combos's animations, Add will immediately burst 20DP of his DP Gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.