Fatality: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that depends on luck. The damage output is depended on which type of damage you get.(Critical, Normal, Weak, Failure)
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage.<br>The damage output is either ''Critical, Normal, Weak, or Failure.''
|}<br>
|}<br>


== Prerequisites  ==
== Prerequisites  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Trapping Ranger|Master=5|SP=60|Skill=-|Req=-}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
{{PreEnd}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>60SP, [[Skill Quest]]</center>
|}


<br>
<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px;" | '''Skill Lv.'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Critical Damage * <br> (Physical)'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Critical Damage * <br> (Physical)'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Normal Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Normal Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Weak Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Weak Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''MP'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Cooldown'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Cooldown'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
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| align="center" style="border-style: solid; border-width: 1px;" | 1490%
| align="center" style="border-style: solid; border-width: 1px;" | 1490%
| align="center" style="border-style: solid; border-width: 1px;" | 894%
| align="center" style="border-style: solid; border-width: 1px;" | 894%
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1  
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1 Damage
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200MP
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 seconds
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 2  
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*Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio.
(*Not to be mistaken with a Critical Hit. The name of this damage tier is merely a title; the damage is still subject to critical hit ratio however)
 
 




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== Trivia ==
== Trivia ==
*This is the only second lock skill that cannot be used in the air.
*This is the only second locked skill that ''cannot'' be used in the air.
 
 
{{TRSkills}}
{{TRSkills}}