El Crystal Spectrum: Difference between revisions
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<div style="float: right;">{{#ev:youtube|JkfQZYHb1jo|300}}</div> | <div style="float: right;">{{#ev:youtube|JkfQZYHb1jo|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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|} | |} | ||
{ | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
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< | | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement For''' | |||
|- | |||
| [[Code Electra]] | |||
| <center>Lv5</center> | |||
| <center>40 SP</center> | |||
| <center>[[Skill Quest]]</center> | |||
| <center>[[Spectrum Dynamics]]</center> | |||
|} | |||
== Amplify Mode == | == Amplify Mode == | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Increase | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Electron-ball | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Increase | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 50% | | rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 50% | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30% | | rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30% | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 20% | | rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 20% | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 13s | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | | | rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30 MP | ||
| rowspan="6" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds | |||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 2 | | align="center" style="border-style: solid; border-width: 1px;" | 2 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 16 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 3 | | align="center" style="border-style: solid; border-width: 1px;" | 3 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 19 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 4 | | align="center" style="border-style: solid; border-width: 1px;" | 4 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 22 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 5(M) | | align="center" style="border-style: solid; border-width: 1px;" | 5(M) | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 6 | | align="center" style="border-style: solid; border-width: 1px;" | 6 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 26 Seconds | ||
|} | |} | ||
== Spectrum Mode == | == Spectrum Mode == | ||
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| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all skills and combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. '''All combos and skills may be directed at different angles by holding up or down whilst performing the combo or using a skill (while eve calls out the skill name). | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' In this mode, all skills and combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. '''All combos and skills may be directed at different angles by holding up or down whilst performing the combo or using a skill (while eve calls out the skill name). | ||
|} | |} | ||
=== Skill Information === | === Skill Information === | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]] | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Beam/Electronball Multiplication | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electronball Multiplication | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Decrease | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | Electron-ball | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Decrease | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease | ||
! align="center" style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 5 | | align="center" style="border-style: solid; border-width: 1px;" | 5 | ||
| align="center" style="border-style: solid; border-width: 1px;" | 3 | | align="center" style="border-style: solid; border-width: 1px;" | 3 | ||
| align="center" style="border-style: solid; border-width: 1px;" | 20% | | align="center" style="border-style: solid; border-width: 1px;" | 20% | ||
| align="center" style="border-style: solid; border-width: 1px;" | 20% | | align="center" style="border-style: solid; border-width: 1px;" | 20% | ||
| align="center" style="border-style: solid; border-width: 1px;" | 55% | | align="center" style="border-style: solid; border-width: 1px;" | 55% | ||
| align="center" style="border-style: solid; border-width: 1px;" | 55% | | align="center" style="border-style: solid; border-width: 1px;" | 55% | ||
| align="center" style="border-style: solid; border-width: 1px;" | 25 Seconds | |||
|} | |} | ||
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'''Description:''' Duration increased by 3 seconds. | '''Description:''' Duration increased by 3 seconds. | ||
*MP Consumed decrease by 10. | *MP Consumed decrease by 10. | ||
== Tips and Details == | == Tips and Details == |