Delayed Fire: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increase a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. Explosion Traps will no longer detonate on hit while the Active is in effect, and will instead detonate with the stacks.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. Explosion Traps will no longer detonate on hit while the Active is in effect, and will instead detonate with the stacks.
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