Diabolic Esper: Difference between revisions
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| [[File:DEcombo1.png]] | | [[File:DEcombo1.png]] | ||
| ''' | | '''Spatial Acceleration''' | ||
After doing {{CX}}{{CX}}{{CX}}, rush forward with a spatial orb to damage enemy. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward. | |||
After | |||
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{{CX}} 175% Mag. Damage<br> | {{CX}} 175% Mag. Damage<br> | ||
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| [[File:DEcombo4.png]] | | [[File:DEcombo4.png]] | ||
| '''Spatial | | '''Spatial Warp (KR Only)''' | ||
After doing | After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it. | ||
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{{CZ}} 100% Phy. Damage<br> | {{CZ}} 100% Phy. Damage<br> | ||
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| [[File:DEcombo3.png]] | | [[File:DEcombo3.png]] | ||
| '''Spatial | | '''Spatial Tug(KR Only)''' | ||
After doing {{CZ}}{{CZ}}{{CX}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you. You will be in super armor during the pull. You are able to activate [[Nasod Armor Mode - Overlimit]] combos at the end. | |||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
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| align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}} | | align="center" |{{CDR}}{{CX}}{{CX}}{{CNAX}} | ||
| ''' | | '''Spatial Explosion (KR Only)''' | ||
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a group of spatial orbs that explodes upon contact. | |||
After doing | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CX}}<br> | {{CX}}<br> | ||
{{CX}}<br> | {{CX}}<br> | ||
{{CNAX}} | {{CNAX}} Magical Damage ??% x3 | ||
|} | |} | ||
<br> | <br> |